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HomeHome / Total War: WARHAMMER II / Cult of Pleasure / Buildings / Palace of Dread Knights
Palace of Dread Knights Cult of PleasureCult of Pleasure Aristocracy Level 2

Palace of Dread Knights

The Dread Knights are a force both terrible and mighty.

Aristocracy

Dread Manse
Dread Manse
(wh2_main_def_coldones_1)
Aristocracy Level 0
Palace of Dread Knights
Palace of Dread Knights
(wh2_main_def_coldones_2)
Aristocracy Level 1
Palace of Dread Knights

Building Name

Palace of Dread Knights

Level Name

wh2_main_def_coldones_2

Building Chain

Aristocracy

Building Level

2

Create Time

5

Create Cost

11250

Effects

{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
Local recruitment capacity: +2 (province_to_province_own_unseen)
Lord recruit rank: +1 (factionwide)
[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
12 Cold One Chariots
War Machine / Chariot / (wh2_main_def_cav_cold_one_chariot)
Cold One Chariots
A charge so devastating that it rends the flesh and bone from its victims.
12 1100 1100 24 44 50 23 110 1512 65
2
48 Cold One Knights
Cavalry / Shock Cavalry / (wh2_main_def_cav_cold_one_knights_0)
Cold One Knights
Armed with a mighty lance for a powerful charge, then enchanted swords to deliver punishment up close.
48 1000 1000 29 42 44 26 125 120 75
3
48 Cold One Dread Knights
Cavalry / Melee Cavalry / (wh2_main_def_cav_cold_one_knights_1)
Cold One Dread Knights
Their charge protected by heavy barding, these mounted warriors wield mighty blades to slash and gore.
48 1300 1300 40 48 36 42 155 138 80
4
100 Black Guard of Naggarond
Melee Infantry / Melee Infantry / (wh2_main_def_inf_black_guard_0)
Black Guard of Naggarond
The Witch King is defended, at halberd-point, from those who would do him harm. Imagine such a thing!
100 1300 1300 36 44 18 48 100 90 90