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HomeHome / Total War: WARHAMMER II / Knights of the Flame / Buildings / Reinforced Walls
Reinforced Walls Knights of the FlameKnights of the Flame Walls Level 3

Reinforced Walls

The largest of settlements will have great walls, many feet thick, and reinforced with pillars of stone.

The walls of Altdorf, Wolfenburg and Averheim have rarely been breached such is their scale. They are riddled with walkways, murder holes, buttresses and vast ramparts. They will be warded with eldritch icons to protect from the arcane as well as the mundane. Yet no matter how grand or solid the foundations, walls can only be effective when there are men to guard them.

Walls

Basic Walls
Basic Walls
(wh_main_brt_walls_1)
Walls Level 0
Tall Walls
Tall Walls
(wh_main_brt_walls_2)
Walls Level 1
Reinforced Walls
Reinforced Walls
(wh_main_brt_walls_3)
Walls Level 2
Reinforced Walls

Building Name

Reinforced Walls

Level Name

wh_main_brt_walls_3

Building Chain

Walls

Building Level

3

Create Time

5

Create Cost

7500

Effects

Enemy Hero action success chance: -20% (region_to_character_enemy)
Leadership: +6 when under siege (local armies)
Siege holdout time: +4 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Carcasses (region_to_region_own)

Provides Garrison Army

120 Foot Squires
120 Foot Squires
Foot Squires
(wh_dlc07_brt_inf_foot_squires_0)
Melee Infantry
44 Field Trebuchets
Field Trebuchets
(wh_main_brt_art_field_trebuchet)
Field Artillery
90 Peasant Bowmen
90 Peasant Bowmen
Peasant Bowmen
(wh_main_brt_inf_peasant_bowmen)
Missile Infantry
120 Spearmen-at-Arms (Shields)
120 Spearmen-at-Arms (Shields)
Spearmen-at-Arms (Shields)
(wh_main_brt_inf_spearmen_at_arms)
Melee Infantry

Recruitable Units

No Recruitable Units