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Pastures Buildings




Pastures

Grazing Pastures
Grazing Pastures
(wh2_main_lzd_resource_pasture_1)
Level 0
Livestock Pens
Livestock Pens
(wh2_main_lzd_resource_pasture_2)
Level 1
Hothouse Hatchery
Hothouse Hatchery
(wh2_main_lzd_resource_pasture_3)
Level 2
Pastures
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Grazing Pastures Pastures Level 1
Grazing Pastures
Jungle clearings and waterholes are where prey will gather; these are often protected by Lizardmen as a form of husbandry.
2 800 Casualty replenishment rate: +4% (province_to_army_own)
Growth: +30 (region_to_province_own)
2 Livestock Pens Pastures Level 2
Livestock Pens
Lizardmen, especially Saurus, are meat-eaters, and so many animals are bred to slaughter and consume.
3 1600 Casualty replenishment rate: +6% (province_to_army_own)
Growth: +40 (region_to_province_own)
3 Hothouse Hatchery Pastures Level 3
Hothouse Hatchery
Insects are a large part of the Lizardmen diet; these jungles have both in abundance.
4 3200 Casualty replenishment rate: +8% (province_to_army_own)
Growth: +50 (region_to_province_own)