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Gold Mining Buildings




Gold Mining

Gold Mining Pit
Gold Mining Pit
(wh2_main_lzd_resource_gold_1)
Level 0
Gold Mine
Gold Mine
(wh2_main_lzd_resource_gold_2)
Level 1
Gold Smelter
Gold Smelter
(wh2_main_lzd_resource_gold_3)
Level 2
Gold Mining
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Gold Mining Pit Gold Mining Level 1
Gold Mining Pit
Gold holds a strange value to warmbloods, but for the Lizardmen it is a highly conductive and useful material.
3 1000 Recruitment cost: -20% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (province_to_province_own_unseen)
Golden Idols resource production: 6 chests (building_to_building_own)
Income generated: 300 (building_to_building_own)
2 Gold Mine Gold Mining Level 2
Gold Mine
On discovering a substantial seam of gold, a small mine gets larger and needs fortifying against other treasure-seekers.
4 2000 Recruitment cost: -25% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (province_to_province_own_unseen)
Recruit rank: +1 for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (province_to_province_own_unseen)
Golden Idols resource production: 8 chests (building_to_building_own)
Income generated: 450 (building_to_building_own)
3 Gold Smelter Gold Mining Level 3
Gold Smelter
Gold is melted down on thermal streams and then fashioned into any image the Mage-Priests desire.
5 4000 Hero recruit rank: +1 for Saurus Scar-Veterans (all provinces)
Recruitment cost: -30% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (province_to_province_own_unseen)
Recruit rank: +2 for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (province_to_province_own_unseen)
Upkeep: -3% for Kroxigor, Sacred Kroxigor, Temple Guard and Cold One units (all armies)
Golden Idols resource production: 12 chests (building_to_building_own)
Income generated: 600 (building_to_building_own)