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Spirit of the Jungle Buildings
Slann Buildings
Slann
Sacred Contemplation Chamber
(wh2_dlc13_horde_lizardmen_slann_1) Level 0 |
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Slann | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Slann Level 1 Sacred Contemplation Chamber This sacred chamber is where the magic-using Skink Priests consider the intricacies of the latest interpretation of the Great Plan. |
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1 | 6000 |
Hero capacity: +1 for Skink Priests (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Skink Priest (force_to_force_own) Winds of Magic starting amount: +10 (force_to_force_own) |
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2 |
Slann Level 2 Star Chamber At the apex of the pyramid, the Mage-Priests ponder interpretations of the Great Plan in serene oblivion. |
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1 | 8000 |
Hero capacity: +2 for Skink Priests (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Skink Priest (force_to_force_own) Hero recruit rank: +1 for Skink Priests (force_to_force_own) Winds of Magic starting amount: +15 (force_to_force_own) |
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3 |
Slann Level 3 Exalted Star Chamber This large ceremonial chamber is a powerful engine room from which the Slann's grand designs are interpreted and realised. |
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1 | 10000 |
Hero capacity: +3 for Skink Priests (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Skink Priest (force_to_force_own) Hero recruit rank: +2 for Skink Priests (force_to_force_own) Winds of Magic starting amount: +15 (force_to_force_own) Enemy Winds of Magic starting amount: -10 (army_to_army_enemy) |