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Spirit of the Jungle Spirit of the Jungle Buildings

Slann Buildings




Slann

Sacred Contemplation Chamber
Sacred Contemplation Chamber
(wh2_dlc13_horde_lizardmen_slann_1)
Level 0
Star Chamber
Star Chamber
(wh2_dlc13_horde_lizardmen_slann_2)
Level 1
Exalted Star Chamber
Exalted Star Chamber
(wh2_dlc13_horde_lizardmen_slann_3)
Level 2
Slann
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sacred Contemplation Chamber Slann Level 1
Sacred Contemplation Chamber
This sacred chamber is where the magic-using Skink Priests consider the intricacies of the latest interpretation of the Great Plan.
1 6000 Hero capacity: +1 for Skink Priests (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Skink Priest (force_to_force_own)
Winds of Magic starting amount: +10 (force_to_force_own)
2 Star Chamber Slann Level 2
Star Chamber
At the apex of the pyramid, the Mage-Priests ponder interpretations of the Great Plan in serene oblivion.
1 8000 Hero capacity: +2 for Skink Priests (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Skink Priest (force_to_force_own)
Hero recruit rank: +1 for Skink Priests (force_to_force_own)
Winds of Magic starting amount: +15 (force_to_force_own)
3 Exalted Star Chamber Slann Level 3
Exalted Star Chamber
This large ceremonial chamber is a powerful engine room from which the Slann's grand designs are interpreted and realised.
1 10000 Hero capacity: +3 for Skink Priests (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Skink Priest (force_to_force_own)
Hero recruit rank: +2 for Skink Priests (force_to_force_own)
Winds of Magic starting amount: +15 (force_to_force_own)
Enemy Winds of Magic starting amount: -10 (army_to_army_enemy)