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Spirit of the Jungle Spirit of the Jungle Buildings

Great Beasts Buildings




Great Beasts

Hunting Pack Pen
Hunting Pack Pen
(wh2_dlc13_horde_lizardmen_great_beasts_1)
Level 0
Salamander Enclosure
Salamander Enclosure
(wh2_dlc13_horde_lizardmen_great_beasts_2)
Level 1
Giant Beast Pit
Giant Beast Pit
(wh2_dlc13_horde_lizardmen_great_beasts_3)
Level 2
Great Beasts
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Hunting Pack Pen Great Beasts Level 1
Hunting Pack Pen
The wildest, most unpredictable among nature's natural hunters are broken and trained here.
1 6000 Army ability: "Feral Cold Ones" (force_to_force_own)
2 Salamander Enclosure Great Beasts Level 2
Salamander Enclosure
The really big beasts, who may inadvertently - or advertently - crush smaller creatures or spew flaming bile everywhere, are, naturally, housed separately.
1 8000 Army ability: "Feral Cold Ones" (force_to_force_own)
3 Giant Beast Pit Great Beasts Level 3
Giant Beast Pit
Only the most focused, disciplined and powerful Saurus can even attempt to control these vicious apex predators.
1 10000 Unit capacity: +1
Feral Dread Saurian (building_to_faction_own)
Unit capacity: +1
Dread Saurian (building_to_faction_own)
Army ability: "Feral Cold Ones" (force_to_force_own)