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Spirit of the Jungle Buildings
Great Beasts Buildings
Great Beasts
Great Beasts | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Great Beasts Level 1 Hunting Pack Pen The wildest, most unpredictable among nature's natural hunters are broken and trained here. |
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1 | 6000 |
Army ability: "Feral Cold Ones" (force_to_force_own) |
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2 |
Great Beasts Level 2 Salamander Enclosure The really big beasts, who may inadvertently - or advertently - crush smaller creatures or spew flaming bile everywhere, are, naturally, housed separately. |
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1 | 8000 |
Army ability: "Feral Cold Ones" (force_to_force_own) |
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3 |
Great Beasts Level 3 Giant Beast Pit Only the most focused, disciplined and powerful Saurus can even attempt to control these vicious apex predators. |
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1 | 10000 |
Unit capacity: +1 Feral Dread Saurian (building_to_faction_own) Unit capacity: +1 Dread Saurian (building_to_faction_own) Army ability: "Feral Cold Ones" (force_to_force_own) |