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HomeHome / Total War: WARHAMMER II / Spirit of the Jungle / Buildings / Occupied Hell Pit Level 3
Occupied Hell Pit Level 3 Spirit of the JungleSpirit of the Jungle Occupied Hell Pit Level 4

Occupied Hell Pit Level 3

The teeming tunnel networks of warrens do not just sprawl underground, but can riddle entire mountains and chasm walls as well.

Occupied Hell Pit

Exterminated Hell Pit
Exterminated Hell Pit
(wh2_main_special_settlement_hellpit_other_ruin)
Occupied Hell Pit Level 0
Occupied Hell Pit Level 1
Occupied Hell Pit Level 1
(wh2_main_special_settlement_hellpit_other_1)
Occupied Hell Pit Level 1
Occupied Hell Pit Level 2
Occupied Hell Pit Level 2
(wh2_main_special_settlement_hellpit_other_2)
Occupied Hell Pit Level 2
Occupied Hell Pit Level 3
Occupied Hell Pit Level 3
(wh2_main_special_settlement_hellpit_other_3)
Occupied Hell Pit Level 3
Occupied Hell Pit Level 4
Occupied Hell Pit Level 4
(wh2_main_special_settlement_hellpit_other_4)
Occupied Hell Pit Level 4
Occupied Hell Pit Level 5
Occupied Hell Pit Level 5
(wh2_main_special_settlement_hellpit_other_5)
Occupied Hell Pit Level 5
Occupied Hell Pit Level 3

Building Name

Occupied Hell Pit Level 3

Level Name

wh2_main_special_settlement_hellpit_other_3

Building Chain

Occupied Hell Pit

Building Level

4

Create Time

4

Create Cost

4000

Effects

Grants 3 construction slots in the settlement (this_building)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +60 (region_to_province_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Saurus Scar-Veteran
Saurus Scar-Veteran
(wh2_main_lzd_cha_saurus_scar_veteran_0)
Command
100 Saurus Warriors (Shields)
100 Saurus Warriors (Shields)
Saurus Warriors (Shields)
(wh2_main_lzd_inf_saurus_warriors_1)
Melee Infantry
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
16 Kroxigors
16 Kroxigors
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 20 25 10 24 65 50 55
2
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 16 80 6.7 3 20 25 10 24 65 50 55