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HomeHome / Total War: WARHAMMER II / Spirit of the Jungle / Buildings / Chosen Spawning Chamber
Chosen Spawning Chamber Spirit of the JungleSpirit of the Jungle Spawning Chamber Level 3

Chosen Spawning Chamber

Within the Chosen pools, the more aggressive, specialist Skink fighters and the giant predatory beasts they handle, are spawned and nurtured.

Spawning Chamber

Lower Caste Spawning Chamber
Lower Caste Spawning Chamber
(wh2_dlc13_horde_lizardmen_skinks_1)
Spawning Chamber Level 0
Braves Spawning Chamber
Braves Spawning Chamber
(wh2_dlc13_horde_lizardmen_skinks_2)
Spawning Chamber Level 1
Chosen Spawning Chamber
Chosen Spawning Chamber
(wh2_dlc13_horde_lizardmen_skinks_3)
Spawning Chamber Level 2
Chosen Spawning Chamber

Building Name

Chosen Spawning Chamber

Level Name

wh2_dlc13_horde_lizardmen_skinks_3

Building Chain

Spawning Chamber

Building Level

3

Create Time

1

Create Cost

6000

Effects

Hero capacity: +2 for Skink Chiefs (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Skink Chief (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
120 Red Crested Skinks
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_skink_red_crested_0)
Red Crested Skinks
These Skinks are differentiated by their impressive red crests, but are also stronger and cleverer than their lesser cousins.
120 600 575 26 25 21 19 30 67 62
2
16 Sacred Kroxigor
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_sacred_kroxigors_0_nakai)
Sacred Kroxigor
These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds.
16 1250 1250 36 120 24 26 100 532 75
3
90 Chameleon Skinks
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_chameleon_skinks_0)
Chameleon Skinks
Unseen on the battlefield, but felt when their deadly darts bring down enemies in their droves.
90 600 600 12 80 11.1 26 20 25 10 22 30 54 58
4
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 20 25 10 24 65 50 55
5
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 16 80 6.7 3 20 25 10 24 65 50 55
6
120 Skink Skirmishers
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_skirmishers_0)
Skink Skirmishers
More reliable than others of their class, a blowpipe-primed unit can fell scores of unsuspecting enemies.
120 400 400 8 70 11.1 26 16 25 8 14 30 50 50