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Spirit of the Jungle Spawning Chamber Level 3
Chosen Spawning Chamber
Within the Chosen pools, the more aggressive, specialist Skink fighters and the giant predatory beasts they handle, are spawned and nurtured.Spawning Chamber
Building Name Chosen Spawning Chamber |
Level Name wh2_dlc13_horde_lizardmen_skinks_3 |
Building Chain Spawning Chamber |
Building Level 3 |
Create Time 1 |
Create Cost 6000 |
Effects
Hero capacity: +2 for Skink Chiefs (faction_to_faction_own_unseen)Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Skink Chief (force_to_force_own)
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
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No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Melee Infantry / Melee Infantry / (wh2_dlc12_lzd_inf_skink_red_crested_0) Red Crested Skinks These Skinks are differentiated by their impressive red crests, but are also stronger and cleverer than their lesser cousins. |
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120 | 600 | 575 | 26 | 25 | 21 | 19 | 30 | 67 | 62 | |||||||||
2 |
Melee Infantry / Melee Infantry / (wh2_dlc13_lzd_mon_sacred_kroxigors_0_nakai) Sacred Kroxigor These enormous, revered lizards are almost silent despite their size - causing great surprise among the foe, briefly, before they are ripped to shreds. |
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16 | 1250 | 1250 | 36 | 120 | 24 | 26 | 100 | 532 | 75 | |||||||||
3 |
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_chameleon_skinks_0) Chameleon Skinks Unseen on the battlefield, but felt when their deadly darts bring down enemies in their droves. |
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90 | 600 | 600 | 12 | 80 | 11.1 | 26 | 20 | 25 | 10 | 22 | 30 | 54 | 58 | |||||
4 |
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0) Skink Cohort The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder. |
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160 | 300 | 300 | 20 | 25 | 10 | 24 | 65 | 50 | 55 | |||||||||
5 |
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1) Skink Cohort (Javelins) These Skinks are trained to hurl javelins true enough to blunt a charging foe. |
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160 | 400 | 400 | 16 | 80 | 6.7 | 3 | 20 | 25 | 10 | 24 | 65 | 50 | 55 | |||||
6 |
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_skirmishers_0) Skink Skirmishers More reliable than others of their class, a blowpipe-primed unit can fell scores of unsuspecting enemies. |
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120 | 400 | 400 | 8 | 70 | 11.1 | 26 | 16 | 25 | 8 | 14 | 30 | 50 | 50 |