Left Panel
Spirit of the Jungle Cold Ones Level 1
Cold One Hollow
This reptile-made cavern is just about large enough to house the nigh-uncontrollable Cold Ones and instruct their riders.Cold Ones
Cold One Hollow
(wh2_dlc13_horde_lizardmen_coldones_1) Cold Ones Level 0 |
|
Building Name Cold One Hollow |
Level Name wh2_dlc13_horde_lizardmen_coldones_1 |
Building Chain Cold Ones |
Building Level 1 |
Create Time 1 |
Create Cost 6000 |
Effects
No Effect
Provides Garrison Army
No Garrison Units
Recruitable Units
Recruitable Units Lv. 0 | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
No. | Unit | Sol. | Costom Cost | Recru. Cost | Unkeep Cost | Ship HP. | Ship Spd. | Msl. Dmg. | Rng. | Sht. /min | Amo. | Mle. Atk. | Mle. Dmg. | Chg. | Mle. Def. | Arm. | HP. | Mor. |
1 |
Cavalry / Shock Cavalry / (wh2_main_lzd_cav_cold_one_spearmen_1) Cold One Spear-Riders A pack of Cold Ones, ridden with skill, can charge powerfully into melee and remain there for some time. |
|||||||||||||||||
48 | 1000 | 1000 | 26 | 48 | 32 | 26 | 120 | 130 | 75 | |||||||||
2 |
Cavalry / Melee Cavalry / (wh2_main_lzd_cav_cold_ones_1) Cold One Riders Those able to ride Cold Ones charge headlong into enemy lines, thrashing with crude but effective clubs. |
|||||||||||||||||
48 | 850 | 850 | 31 | 50 | 32 | 26 | 120 | 130 | 75 |