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HomeHome / Total War: WARHAMMER II / Cult of Sotek / Buildings / Occupied The Awakening Level 4
Occupied The Awakening Level 4 Cult of SotekCult of Sotek The Awakening Level 5

Occupied The Awakening Level 4

The temple-cities are where the Lizardmen spawn and live. They scatter the Southlands and Lustria, comprising of great pyramids, barrios and plazas.

The Awakening

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_lzd_ruin)
The Awakening Level 0
Occupied The Awakening Level 1
Occupied The Awakening Level 1
(wh2_main_special_settlement_the_awakening_lzd_1)
The Awakening Level 1
Occupied The Awakening Level 2
Occupied The Awakening Level 2
(wh2_main_special_settlement_the_awakening_lzd_2)
The Awakening Level 2
Occupied The Awakening Level 3
Occupied The Awakening Level 3
(wh2_main_special_settlement_the_awakening_lzd_3)
The Awakening Level 3
Occupied The Awakening Level 4
Occupied The Awakening Level 4
(wh2_main_special_settlement_the_awakening_lzd_4)
The Awakening Level 4
Occupied The Awakening Level 5
Occupied The Awakening Level 5
(wh2_main_special_settlement_the_awakening_lzd_5)
The Awakening Level 5
Occupied The Awakening Level 4

Building Name

Occupied The Awakening Level 4

Level Name

wh2_main_special_settlement_the_awakening_lzd_4

Building Chain

The Awakening

Building Level

5

Create Time

5

Create Cost

4800

Effects

{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 8 construction slots in the settlement (this_building)
Income generated: 200 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Saurus Scar-Veteran
Saurus Scar-Veteran
(wh2_main_lzd_cha_saurus_scar_veteran_0)
Command
100 Saurus Warriors (Shields)
100 Saurus Warriors (Shields)
Saurus Warriors (Shields)
(wh2_main_lzd_inf_saurus_warriors_1)
Melee Infantry
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
16 Kroxigors
16 Kroxigors
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry
1 Feral Stegadon
Feral Stegadon
(wh2_main_lzd_mon_stegadon_0)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 20 25 10 24 65 50 55
2
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 16 80 6.7 3 20 25 10 24 65 50 55