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HomeHome / Total War: WARHAMMER II / Cult of Sotek / Buildings / Occupied Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5 Cult of SotekCult of Sotek Enslaved Karaz-a-Karak Level 6

Occupied Karaz-a-Karak Level 5

All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.

Enslaved Karaz-a-Karak

Ruined Karaz-a-Karak
Ruined Karaz-a-Karak
(wh2_main_special_settlement_karaz_a_karak_lzd_ruin)
Enslaved Karaz-a-Karak Level 0
Occupied Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 1
(wh2_main_special_settlement_karaz_a_karak_lzd_1)
Enslaved Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 2
(wh2_main_special_settlement_karaz_a_karak_lzd_2)
Enslaved Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 3
(wh2_main_special_settlement_karaz_a_karak_lzd_3)
Enslaved Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 4
(wh2_main_special_settlement_karaz_a_karak_lzd_4)
Enslaved Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5
(wh2_main_special_settlement_karaz_a_karak_lzd_5)
Enslaved Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5

Building Name

Occupied Karaz-a-Karak Level 5

Level Name

wh2_main_special_settlement_karaz_a_karak_lzd_5

Building Chain

Enslaved Karaz-a-Karak

Building Level

6

Create Time

6

Create Cost

7200

Effects

Grants 9 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Saurus Scar-Veteran
Saurus Scar-Veteran
(wh2_main_lzd_cha_saurus_scar_veteran_0)
Command
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
100 Temple Guards
100 Temple Guards
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
5 Ancient Stegadon
Ancient Stegadon
(wh2_main_lzd_mon_ancient_stegadon)
Melee Infantry
16 Kroxigors
16 Kroxigors
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 20 25 10 24 65 50 55
2
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 16 80 6.7 3 20 25 10 24 65 50 55