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HomeHome / Total War: WARHAMMER II / Cult of Sotek / Buildings / Occupied Pyramid of Nagash (Temple-Citadel)
Occupied Pyramid of Nagash (Temple-Citadel) Cult of SotekCult of Sotek The Pyramid of Nagash Level 6

Occupied Pyramid of Nagash (Temple-Citadel)

All temple-cities are nodes in the Geomantic Web, but some are true nexus points - massive cities and major tributaries in power.

The Pyramid of Nagash

Ruins
Ruins
(wh2_dlc09_special_settlement_pyramid_of_nagash_lzd_ruin)
The Pyramid of Nagash Level 0
Occupied Pyramid of Nagash (Lizardmen Commune)
Occupied Pyramid of Nagash (Lizardmen Commune)
(wh2_dlc09_special_settlement_pyramid_of_nagash_lzd_1)
The Pyramid of Nagash Level 1
Occupied Pyramid of Nagash (Lizardmen Plaza)
Occupied Pyramid of Nagash (Lizardmen Plaza)
(wh2_dlc09_special_settlement_pyramid_of_nagash_lzd_2)
The Pyramid of Nagash Level 2
Occupied Pyramid of Nagash (Holy Ziggurat)
Occupied Pyramid of Nagash (Holy Ziggurat)
(wh2_dlc09_special_settlement_pyramid_of_nagash_lzd_3)
The Pyramid of Nagash Level 3
Occupied Pyramid of Nagash (Temple-City)
Occupied Pyramid of Nagash (Temple-City)
(wh2_dlc09_special_settlement_pyramid_of_nagash_lzd_4)
The Pyramid of Nagash Level 4
Occupied Pyramid of Nagash (Temple-Citadel)
Occupied Pyramid of Nagash (Temple-Citadel)
(wh2_dlc09_special_settlement_pyramid_of_nagash_lzd_5)
The Pyramid of Nagash Level 5
Occupied Pyramid of Nagash (Temple-Citadel)

Building Name

Occupied Pyramid of Nagash (Temple-Citadel)

Level Name

wh2_dlc09_special_settlement_pyramid_of_nagash_lzd_5

Building Chain

The Pyramid of Nagash

Building Level

6

Create Time

6

Create Cost

7200

Effects

{{tr:ritual_currency}} generated: 1 (region_to_region_own)
Grants 7 construction slots in the settlement (this_building)
Income generated: 120 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Saurus Scar-Veteran
Saurus Scar-Veteran
(wh2_main_lzd_cha_saurus_scar_veteran_0)
Command
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
160 Skink Cohort (Javelins)
Skink Cohort (Javelins)
(wh2_main_lzd_inf_skink_cohort_1)
Missile Infantry
100 Temple Guards
100 Temple Guards
Temple Guards
(wh2_main_lzd_inf_temple_guards)
Melee Infantry
5 Ancient Stegadon
Ancient Stegadon
(wh2_main_lzd_mon_ancient_stegadon)
Melee Infantry
16 Kroxigors
16 Kroxigors
Kroxigors
(wh2_main_lzd_mon_kroxigors)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skink Cohort
Melee Infantry / Melee Infantry / (wh2_main_lzd_inf_skink_cohort_0)
Skink Cohort
The diligent workforce of the Lizardmen Empire, good for throwing into melee as fodder.
160 300 300 20 25 10 24 65 50 55
2
160 Skink Cohort (Javelins)
Missile Infantry / Missile Infantry / (wh2_main_lzd_inf_skink_cohort_1)
Skink Cohort (Javelins)
These Skinks are trained to hurl javelins true enough to blunt a charging foe.
160 400 400 16 80 6.7 3 20 25 10 24 65 50 55