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Kislev Buildings




Kislev

Kislev Ruins
Kislev Ruins
(wh_main_special_settlement_kislev_ruin_vmp)
Level 0
Occupied Kislev (Crumbling Hamlet)
Occupied Kislev (Crumbling Hamlet)
(wh_main_special_settlement_kislev_1_vmp)
Level 1
Occupied Kislev (Corrupted Village)
Occupied Kislev (Corrupted Village)
(wh_main_special_settlement_kislev_2_vmp)
Level 2
Occupied Kislev (Shady Township)
Occupied Kislev (Shady Township)
(wh_main_special_settlement_kislev_3_vmp)
Level 3
Occupied Kislev (Accursed City)
Occupied Kislev (Accursed City)
(wh_main_special_settlement_kislev_4_vmp)
Level 4
Occupied Kislev (Dark Castle)
Occupied Kislev (Dark Castle)
(wh_main_special_settlement_kislev_5_vmp)
Level 5
Kislev
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Kislev Ruins Kislev Level 1
Kislev Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Kislev (Crumbling Hamlet) Kislev Level 2
Occupied Kislev (Crumbling Hamlet)
The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire.
2 1000 Grants 1 construction slot in the settlement (this_building)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Kislev (Corrupted Village) Kislev Level 3
Occupied Kislev (Corrupted Village)
The peasantry live in small communities of inter-related families, and never venture far from their hovels.
3 2000 Grants 2 construction slots in the settlement (this_building)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Kislev (Shady Township) Kislev Level 4
Occupied Kislev (Shady Township)
Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.
4 4000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 3 construction slots in the settlement (this_building)
Income generated: 500 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Kislev (Accursed City) Kislev Level 5
Occupied Kislev (Accursed City)
When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places.
5 6000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 5 construction slots in the settlement (this_building)
Income generated: 625 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Kislev (Dark Castle) Kislev Level 6
Occupied Kislev (Dark Castle)
Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power.
6 9000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 7 construction slots in the settlement (this_building)
Income generated: 750 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)