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Drakenhof Buildings




Drakenhof

Drakenhof Ruins
Drakenhof Ruins
(wh_main_special_settlement_castle_drakenhof_ruin)
Level 0
Drakenhof (Crumbling Hamlet)
Drakenhof (Crumbling Hamlet)
(wh_main_special_settlement_castle_drakenhof_1_vmp)
Level 1
Drakenhof (Corrupted Village)
Drakenhof (Corrupted Village)
(wh_main_special_settlement_castle_drakenhof_2_vmp)
Level 2
Drakenhof (Shady Township)
Drakenhof (Shady Township)
(wh_main_special_settlement_castle_drakenhof_3_vmp)
Level 3
Castle Drakenhof (Accursed City)
Castle Drakenhof (Accursed City)
(wh_main_special_settlement_castle_drakenhof_4_vmp)
Level 4
Castle Drakenhof (Dark Castle)
Castle Drakenhof (Dark Castle)
(wh_main_special_settlement_castle_drakenhof_5_vmp)
Level 5
Drakenhof
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Drakenhof Ruins Drakenhof Level 1
Drakenhof Ruins
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Drakenhof (Crumbling Hamlet) Drakenhof Level 2
Drakenhof (Crumbling Hamlet)
Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania.
2 1000 Grants 2 construction slots in the settlement (this_building)
Income from all buildings: +30% (all regions in this province)
Income from all buildings: +15% (all regions in adjacent provinces)
Income generated: 250 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
{{tr:public_order_effect}}: +1 (province_to_province_own_unseen)
{{tr:public_order_effect}}: +1 in your adjacent provinces (province_to_province_adjacent_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Drakenhof (Corrupted Village) Drakenhof Level 3
Drakenhof (Corrupted Village)
Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania.
3 2000 Grants 4 construction slots in the settlement (this_building)
Income from all buildings: +35% (all regions in this province)
Income from all buildings: +18% (all regions in adjacent provinces)
Income generated: 375 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: +2 (province_to_province_own_unseen)
{{tr:public_order_effect}}: +1 in your adjacent provinces (province_to_province_adjacent_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Bones (region_to_region_own)
4 Drakenhof (Shady Township) Drakenhof Level 4
Drakenhof (Shady Township)
Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania.
4 4000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 6 construction slots in the settlement (this_building)
Income from all buildings: +40% (all regions in this province)
Income from all buildings: +20% (all regions in adjacent provinces)
Income generated: 500 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: +3 (province_to_province_own_unseen)
{{tr:public_order_effect}}: +1 in your adjacent provinces (province_to_province_adjacent_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Caged Bats (region_to_region_own)
5 Castle Drakenhof (Accursed City) Drakenhof Level 5
Castle Drakenhof (Accursed City)
Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania.
5 6000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 8 construction slots in the settlement (this_building)
Income from all buildings: +45% (all regions in this province)
Income from all buildings: +23% (all regions in adjacent provinces)
Income generated: 625 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: +4 (province_to_province_own_unseen)
{{tr:public_order_effect}}: +2 in your adjacent provinces (province_to_province_adjacent_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)
6 Castle Drakenhof (Dark Castle) Drakenhof Level 6
Castle Drakenhof (Dark Castle)
Drakenhof is the sprawling ancestral fortress of the von Carstein bloodline. Ever since the coming of Vlad it has been the de facto political centre of Sylvania.
6 9000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 9 construction slots in the settlement (this_building)
Income from all buildings: +50% (all regions in this province)
Income from all buildings: +25% (all regions in adjacent provinces)
Income generated: 750 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
{{tr:public_order_effect}}: +5 (province_to_province_own_unseen)
{{tr:public_order_effect}}: +2 in your adjacent provinces (province_to_province_adjacent_unseen)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)