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Forest Buildings




Forest

Sinister Copse
Sinister Copse
(wh_main_vmp_forest_1)
Level 0
Abyssal Wood
Abyssal Wood
(wh_main_vmp_forest_2)
Level 1
Forest
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Sinister Copse Forest Level 1
Sinister Copse
The trees in Sylvania are as evil as its denizens, for they shelter many predators such as Fell Bats and Dire Wolves.
1 1000 do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
2 Abyssal Wood Forest Level 2
Abyssal Wood
Sylvania's woods are dingy copses of twisted, half-rotted trees that claw what nourishment they can from the bone-strewn soil.
3 4000 do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)
do not translate (factionwide)