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Occupied Lahmia Buildings




Occupied Lahmia

Ruined Lahmia
Ruined Lahmia
(wh2_main_special_settlement_lahmia_vmp_ruin)
Level 0
Occupied Lahmia (Crumbling Hamlet)
Occupied Lahmia (Crumbling Hamlet)
(wh2_main_special_settlement_lahmia_vmp_1)
Level 1
Occupied Lahmia (Corrupted Village)
Occupied Lahmia (Corrupted Village)
(wh2_main_special_settlement_lahmia_vmp_2)
Level 2
Occupied Lahmia (Shady Township)
Occupied Lahmia (Shady Township)
(wh2_main_special_settlement_lahmia_vmp_3)
Level 3
Occupied Lahmia (Accursed City)
Occupied Lahmia (Accursed City)
(wh2_main_special_settlement_lahmia_vmp_4)
Level 4
Occupied Lahmia (Dark Castle)
Occupied Lahmia (Dark Castle)
(wh2_main_special_settlement_lahmia_vmp_5)
Level 5
Occupied Lahmia
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Lahmia Occupied Lahmia Level 1
Ruined Lahmia
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Lahmia (Crumbling Hamlet) Occupied Lahmia Level 2
Occupied Lahmia (Crumbling Hamlet)
The scattered hamlets of Sylvania are even more isolated, parochial and pathetic than those of the Empire.
2 1000 Grants 2 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Lahmia (Corrupted Village) Occupied Lahmia Level 3
Occupied Lahmia (Corrupted Village)
The peasantry live in small communities of inter-related families, and never venture far from their hovels.
3 2000 Grants 4 construction slots in the settlement (this_building)
Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Lahmia (Shady Township) Occupied Lahmia Level 4
Occupied Lahmia (Shady Township)
Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.
4 4000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 6 construction slots in the settlement (this_building)
Income generated: 480 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Lahmia (Accursed City) Occupied Lahmia Level 5
Occupied Lahmia (Accursed City)
When a Vampire marches forth, the cities of other realms fear - for should the Night Lord invade they become accursed places.
5 6000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 8 construction slots in the settlement (this_building)
Income generated: 600 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Lahmia (Dark Castle) Occupied Lahmia Level 6
Occupied Lahmia (Dark Castle)
Dread, gothic citadels are scattered throughout Sylvania. They grow more ominous as their chief resident grows in power.
6 9000 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 9 construction slots in the settlement (this_building)
Income generated: 720 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)