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HomeHome / Total War: WARHAMMER II / The Barrow Legion / Buildings / Forester's Shack
Forester's Shack The Barrow LegionThe Barrow Legion Woodlands Level 1

Forester's Shack

Foresting in Hunger Wood or the Spider Haunts is surely a fool's job?

Timber is required for building materials, fencing and many other reasons, even in Sylvania. Stout Talabecland oak is hard to come by, so denizens must put up with the twisted, rotting wood from Sylvania's dense and hazardous forests. A forester of Sylvanian origin in the employ of the Midnight Aristocracy is given certain privileges, allowing him to enter the copses largely undisturbed.

Woodlands

Forester's Shack
Forester's Shack
(wh_main_vmp_resource_timber_1)
Woodlands Level 0
Ruined Sawmill
Ruined Sawmill
(wh_main_vmp_resource_timber_2)
Woodlands Level 1
Abandoned Wood Sheds
Abandoned Wood Sheds
(wh_main_vmp_resource_timber_3)
Woodlands Level 2
Forester's Shack

Building Name

Forester's Shack

Level Name

wh_main_vmp_resource_timber_1

Building Chain

Woodlands

Building Level

1

Create Time

2

Create Cost

600

Effects

Recruitment cost: -20% for Fell Bat and Vargheist units (province_to_province_own_unseen)
Income generated: 100 (building_to_building_own)
Timber resource production: 16 logs (building_to_building_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units