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HomeHome / Total War: WARHAMMER II / The Barrow Legion / Buildings / Occupied Gaean Vale (Level 3)
Occupied Gaean Vale (Level 3) The Barrow LegionThe Barrow Legion Corrupted Gaean Vale Level 4

Occupied Gaean Vale (Level 3)

Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.

Hanging outside the decrepit townships' gates and walls are criminals and travellers trapped in iron maidens, feeding the crows and vampire bats. To be a stranger in such a town is to invite hostile stares from the locals, and mention "Sigmar" or the "Emperor" and you will find yourself dangling before nightfall, as such demagoguery could bring the von Carstein wrath upon you all!

Corrupted Gaean Vale

Ruined Gaean Vale
Ruined Gaean Vale
(wh2_main_special_settlement_gaean_vale_vmp_ruin)
Corrupted Gaean Vale Level 0
Occupied Gaean Vale (Level 1)
Occupied Gaean Vale (Level 1)
(wh2_main_special_settlement_gaean_vale_vmp_1)
Corrupted Gaean Vale Level 1
Occupied Gaean Vale (Level 2)
Occupied Gaean Vale (Level 2)
(wh2_main_special_settlement_gaean_vale_vmp_2)
Corrupted Gaean Vale Level 2
Occupied Gaean Vale (Level 3)
Occupied Gaean Vale (Level 3)
(wh2_main_special_settlement_gaean_vale_vmp_3)
Corrupted Gaean Vale Level 3
Occupied Gaean Vale (Level 4)
Occupied Gaean Vale (Level 4)
(wh2_main_special_settlement_gaean_vale_vmp_4)
Corrupted Gaean Vale Level 4
Occupied Gaean Vale (Level 5)
Occupied Gaean Vale (Level 5)
(wh2_main_special_settlement_gaean_vale_vmp_5)
Corrupted Gaean Vale Level 5
Occupied Gaean Vale (Level 3)

Building Name

Occupied Gaean Vale (Level 3)

Level Name

wh2_main_special_settlement_gaean_vale_vmp_3

Building Chain

Corrupted Gaean Vale

Building Level

4

Create Time

4

Create Cost

3200

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 3 construction slots in the settlement (this_building)
Income generated: 480 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

1 Vampire (Death)
Vampire (Death)
(wh_main_vmp_cha_vampire_0)
Command
120 Crypt Ghouls
120 Crypt Ghouls
120 Crypt Ghouls
120 Crypt Ghouls
Crypt Ghouls
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
160 Zombies
160 Zombies
Zombies
(wh_main_vmp_inf_zombie)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skeleton Warriors
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0)
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 300 300 18 26 6 22 55 61 30
2
160 Zombies
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie)
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
160 100 100 5 18 3 6 0 63 30