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HomeHome / Total War: WARHAMMER II / The Barrow Legion / Buildings / Forest Outpost (Shady Township)
Forest Outpost (Shady Township) The Barrow LegionThe Barrow Legion Athel Loren Level 4

Forest Outpost (Shady Township)

Townships are little more than larger villages, usually within sight of a grand castle - its shadow looming over the terrified denizens.

Hanging outside the decrepit townships' gates and walls are criminals and travellers trapped in iron maidens, feeding the crows and vampire bats. To be a stranger in such a town is to invite hostile stares from the locals, and mention "Sigmar" or the "Emperor" and you will find yourself dangling before nightfall, as such demagoguery could bring the von Carstein wrath upon you all!

Athel Loren

Ruins
Ruins
(wh2_main_special_settlement_athel_loren_vmp_ruin)
Athel Loren Level 0
Forest Outpost (Crumbling Hamlet)
Forest Outpost (Crumbling Hamlet)
(wh2_main_special_settlement_athel_loren_vmp_1)
Athel Loren Level 1
Forest Outpost (Corrupted Village)
Forest Outpost (Corrupted Village)
(wh2_main_special_settlement_athel_loren_vmp_2)
Athel Loren Level 2
Forest Outpost (Shady Township)
Forest Outpost (Shady Township)
(wh2_main_special_settlement_athel_loren_vmp_3)
Athel Loren Level 3
Forest Outpost (Accursed City)
Forest Outpost (Accursed City)
(wh2_main_special_settlement_athel_loren_vmp_4)
Athel Loren Level 4
Forest Outpost (Dark Castle)
Forest Outpost (Dark Castle)
(wh2_main_special_settlement_athel_loren_vmp_5)
Athel Loren Level 5
Forest Outpost (Shady Township)

Building Name

Forest Outpost (Shady Township)

Level Name

wh2_main_special_settlement_athel_loren_vmp_3

Building Chain

Athel Loren

Building Level

4

Create Time

4

Create Cost

4000

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 3 construction slots in the settlement (this_building)
Income generated: 480 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)

Provides Garrison Army

1 Vampire (Death)
Vampire (Death)
(wh_main_vmp_cha_vampire_0)
Command
120 Crypt Ghouls
120 Crypt Ghouls
120 Crypt Ghouls
120 Crypt Ghouls
Crypt Ghouls
(wh_main_vmp_inf_crypt_ghouls)
Melee Infantry
160 Zombies
160 Zombies
Zombies
(wh_main_vmp_inf_zombie)
Melee Infantry
60 Fell Bats
60 Fell Bats
Fell Bats
(wh_main_vmp_mon_fell_bats)
Melee Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Skeleton Warriors
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_skeleton_warriors_0)
Skeleton Warriors
Little more than shuffling bones with swords and spears, Skeletons perform a dutiful, if not exemplary, job in the battle lines.
160 300 300 18 26 6 22 55 61 30
2
160 Zombies
Melee Infantry / Melee Infantry / (wh_main_vmp_inf_zombie)
Zombies
Driven not by skill, but by a desire to feast on flesh, Zombies are good, terrifying fodder in melee.
160 100 100 5 18 3 6 0 63 30