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The Blessed Dread Buildings
Naggarond Buildings
Naggarond
Naggarond | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Naggarond Level 1 Ruined Naggarond This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Naggarond Level 2 Naggarond (Dark Elf Settlement) The Dark Elves do not live in luxury, nor do they want for it - they desire only fury and violence. |
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2 | 1000 |
Army ability: "Lure of the Pale Queen" (local armies) Scrolls of Hekarti generated: 1 (region_to_region_own) Grants 2 construction slots in the settlement (this_building) Income from all buildings: +30% (all regions in this province) Income from all buildings: +15% (all regions in adjacent provinces) Income generated: 100 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Naggarond Level 3 Naggarond (Dark Elf Hold) Where the Druchii dwell, so too does brutality and disharmony make its home. |
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3 | 2000 |
Army ability: "Lure of the Pale Queen" (local armies) Scrolls of Hekarti generated: 1 (region_to_region_own) Improved tower projectiles: Bolt Thrower (region_to_region_own) Grants 4 construction slots in the settlement (this_building) Income from all buildings: +35% (all regions in this province) Income from all buildings: +18% (all regions in adjacent provinces) Income generated: 150 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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4 |
Naggarond Level 4 Naggarond (Dark Elf Tower) Gnarled and macabre parapets jut skyward, vengefully grasping at the sky. |
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4 | 4000 |
Army ability: "Lure of the Pale Queen" (local armies) Scrolls of Hekarti generated: 1 (region_to_region_own) Improved tower projectiles: Fireballs (region_to_region_own) Grants 6 construction slots in the settlement (this_building) Income from all buildings: +40% (all regions in this province) Income from all buildings: +20% (all regions in adjacent provinces) Income generated: 200 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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5 |
Naggarond Level 5 Naggarond (Dread City) Behind blackened walls, the Druchii plot and wait, ever furious, ever ready for revenge. |
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5 | 6000 |
Army ability: "Lure of the Pale Queen" (local armies) Scrolls of Hekarti generated: 1 (region_to_region_own) Improved tower projectiles: Greater Fireballs (region_to_region_own) Grants 8 construction slots in the settlement (this_building) Income from all buildings: +45% (all regions in this province) Income from all buildings: +23% (all regions in adjacent provinces) Income generated: 250 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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6 |
Naggarond Level 6 Naggarond (Fortress City) Here the full, horrid nature of the Druchii is on display for all to see. |
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6 | 9000 |
Army ability: "Lure of the Pale Queen" (local armies) Scrolls of Hekarti generated: 1 (region_to_region_own) Improved tower projectiles: Greater Fireballs (region_to_region_own) Grants 9 construction slots in the settlement (this_building) Income from all buildings: +50% (all regions in this province) Income from all buildings: +25% (all regions in adjacent provinces) Income generated: 300 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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