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Sartosa Buildings




Sartosa

Ruined Sartosa
Ruined Sartosa
(wh2_main_special_settlement_sartosa_cst_ruin)
Level 0
Sartosa (Pirate Slums)
Sartosa (Pirate Slums)
(wh2_main_special_settlement_sartosa_cst_1)
Level 1
Sartosa (Pirate Shanty Town)
Sartosa (Pirate Shanty Town)
(wh2_main_special_settlement_sartosa_cst_2)
Level 2
Sartosa (Pirate Holdout)
Sartosa (Pirate Holdout)
(wh2_main_special_settlement_sartosa_cst_3)
Level 3
Sartosa (Pirate Lair)
Sartosa (Pirate Lair)
(wh2_main_special_settlement_sartosa_cst_4)
Level 4
Sartosa (Pirate Stronghold)
Sartosa (Pirate Stronghold)
(wh2_main_special_settlement_sartosa_cst_5)
Level 5
Sartosa
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Sartosa Sartosa Level 1
Ruined Sartosa
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Sartosa (Pirate Slums) Sartosa Level 2
Sartosa (Pirate Slums)
Every legendary enterprise has to start somewhere.
2 800 Grants 2 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Sartosa (Pirate Shanty Town) Sartosa Level 3
Sartosa (Pirate Shanty Town)
It may look like a motley collection of huts and boxes, but here, seeds of greatness flourish.
3 1600 Grants 4 construction slots in the settlement (this_building)
Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Bones (region_to_region_own)
4 Sartosa (Pirate Holdout) Sartosa Level 4
Sartosa (Pirate Holdout)
When they come for you, be ready.
4 3200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 6 construction slots in the settlement (this_building)
Income generated: 480 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Caged Bats (region_to_region_own)
5 Sartosa (Pirate Lair) Sartosa Level 5
Sartosa (Pirate Lair)
Far more than just a simple hideout, this place has genuine pirating potential.
5 4800 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 8 construction slots in the settlement (this_building)
Income generated: 600 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)
6 Sartosa (Pirate Stronghold) Sartosa Level 6
Sartosa (Pirate Stronghold)
A highly-defensible location; tricky to assault and with plenty of room, it's the ideal place for pirates to rest up between actions.
6 7200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 9 construction slots in the settlement (this_building)
Income generated: 720 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)