Left Panel
menu
HomeHome / Total War: WARHAMMER II / The Awakened / Buildings / Lothern Buildings
The Awakened The Awakened Buildings

Lothern Buildings




Lothern

Ruined Lothern
Ruined Lothern
(wh2_main_special_settlement_lothern_cst_ruin)
Level 0
Occupied Lothern Level 1
Occupied Lothern Level 1
(wh2_main_special_settlement_lothern_cst_1)
Level 1
Occupied Lothern Level 2
Occupied Lothern Level 2
(wh2_main_special_settlement_lothern_cst_2)
Level 2
Occupied Lothern Level 3
Occupied Lothern Level 3
(wh2_main_special_settlement_lothern_cst_3)
Level 3
Occupied Lothern Level 4
Occupied Lothern Level 4
(wh2_main_special_settlement_lothern_cst_4)
Level 4
Occupied Lothern Level 5
Occupied Lothern Level 5
(wh2_main_special_settlement_lothern_cst_5)
Level 5
Lothern
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Lothern Lothern Level 1
Ruined Lothern
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Lothern Level 1 Lothern Level 2
Occupied Lothern Level 1
This shoreline is littered with putrid bivouacs, under which the pirates shelter in between voyages.
2 800 Grants 2 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Lothern Level 2 Lothern Level 3
Occupied Lothern Level 2
These wretched makeshift dwellings house dead men and dark forces.
3 1600 Grants 4 construction slots in the settlement (this_building)
Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Lothern Level 3 Lothern Level 4
Occupied Lothern Level 3
A place of relative safety, where stolen booty can be split, counted and stashed.
4 3200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 6 construction slots in the settlement (this_building)
Income generated: 480 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Lothern Level 4 Lothern Level 5
Occupied Lothern Level 4
This harbour is large enough for larger pirate vessels to moor and unload.
5 4800 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 8 construction slots in the settlement (this_building)
Income generated: 600 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Lothern Level 5 Lothern Level 6
Occupied Lothern Level 5
Ships laden with seized treasure harbour here, their stashes well guarded in case of attack.
6 7200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 9 construction slots in the settlement (this_building)
Income generated: 720 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)