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Altdorf Buildings




Altdorf

Ruined Lothern
Ruined Lothern
(wh2_main_special_settlement_altdorf_cst_ruin)
Level 0
Occupied Altdorf Level 1
Occupied Altdorf Level 1
(wh2_main_special_settlement_altdorf_cst_1)
Level 1
Occupied Altdorf Level 2
Occupied Altdorf Level 2
(wh2_main_special_settlement_altdorf_cst_2)
Level 2
Occupied Altdorf Level 3
Occupied Altdorf Level 3
(wh2_main_special_settlement_altdorf_cst_3)
Level 3
Occupied Altdorf Level 4
Occupied Altdorf Level 4
(wh2_main_special_settlement_altdorf_cst_4)
Level 4
Occupied Altdorf Level 5
Occupied Altdorf Level 5
(wh2_main_special_settlement_altdorf_cst_5)
Level 5
Altdorf
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Lothern Altdorf Level 1
Ruined Lothern
This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Occupied Altdorf Level 1 Altdorf Level 2
Occupied Altdorf Level 1
This hive of villainy houses the Undead crews in between sea-borne raids.
2 800 Grants 2 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Occupied Altdorf Level 2 Altdorf Level 3
Occupied Altdorf Level 2
A filthy, broken-down place, where evil plans are hatched and dark plots germinate.
3 1600 Grants 4 construction slots in the settlement (this_building)
Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Occupied Altdorf Level 3 Altdorf Level 4
Occupied Altdorf Level 3
Somewhere to lie low, to count loot and plot fresh schemes.
4 3200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 6 construction slots in the settlement (this_building)
Income generated: 480 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Occupied Altdorf Level 4 Altdorf Level 5
Occupied Altdorf Level 4
Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while.
5 4800 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 8 construction slots in the settlement (this_building)
Income generated: 600 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Occupied Altdorf Level 5 Altdorf Level 6
Occupied Altdorf Level 5
Get hold of enough filthy lucre and things get complicated - much effort must be expended defending it from friends and enemies alike.
6 7200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 9 construction slots in the settlement (this_building)
Income generated: 720 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)