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Main Sail Buildings




Main Sail

Topgallant Royal
Topgallant Royal
(wh2_dlc11_vampirecoast_ship_sail_1)
Level 0
Skysail
Skysail
(wh2_dlc11_vampirecoast_ship_sail_2)
Level 1
Moonraker
Moonraker
(wh2_dlc11_vampirecoast_ship_sail_3)
Level 2
Main Sail
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Topgallant Royal Main Sail Level 1
Topgallant Royal
If the wind is favourable and light, flying the royal sail will tend to keep you on time.
1 1000 Campaign movement range: +10% (force_to_force_own)
Winds of Magic starting amount: +3 (force_to_force_own)
2 Skysail Main Sail Level 2
Skysail
All the bigger ships fly a skysail in light winds to maintain or gently increase speed.
1 4000 Campaign movement range: +20% (force_to_force_own)
Winds of Magic starting amount: +6 (force_to_force_own)
3 Moonraker Main Sail Level 3
Moonraker
"Where is that moonlight trail that leads to your side? Just like the moonraker goes, in search of his dream of gold."
1 10000 Campaign movement range: +30% (force_to_force_own)
Winds of Magic starting amount: +10 (force_to_force_own)