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Hull Buildings




Hull

Basic Wooden Hull
Basic Wooden Hull
(wh2_dlc11_vampirecoast_ship_hull_1)
Level 0
Wooden Hull with Keel
Wooden Hull with Keel
(wh2_dlc11_vampirecoast_ship_hull_2)
Level 1
Composite Hull
Composite Hull
(wh2_dlc11_vampirecoast_ship_hull_3)
Level 2
Hull
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Basic Wooden Hull Hull Level 1
Basic Wooden Hull
"Rub a dub dub, two 'undred men in a tub…"
1 1000 Casualty replenishment rate: +4% (force_to_force_own)
{{tr:horde_recruitment_capacity}} +2 (force_to_force_own)
2 Wooden Hull with Keel Hull Level 2
Wooden Hull with Keel
The addition of a keel adds a great deal of stability to a ship's structure.
1 4000 Casualty replenishment rate: +6% (force_to_force_own)
{{tr:horde_recruitment_capacity}} +4 (force_to_force_own)
3 Composite Hull Hull Level 3
Composite Hull
The bigger the ship, the more bulkheads, stringers, webs, girders and frames can be fitted, meaning more room for crew and loot.
1 10000 Casualty replenishment rate: +8% (force_to_force_own)
{{tr:horde_recruitment_capacity}} +6 (force_to_force_own)