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The Awakened The Awakened Buildings

Provincial Capital Buildings




Provincial Capital

Ruined Port
Ruined Port
(wh2_dlc11_vampirecoast_settlement_major_coast_ruin)
Level 0
Coastline of the Cursed
Coastline of the Cursed
(wh2_dlc11_vampirecoast_settlement_major_coast_1)
Level 1
Haunted Cabins
Haunted Cabins
(wh2_dlc11_vampirecoast_settlement_major_coast_2)
Level 2
Dead Pirates' Hideout
Dead Pirates' Hideout
(wh2_dlc11_vampirecoast_settlement_major_coast_3)
Level 3
Anchorage of the Unliving
Anchorage of the Unliving
(wh2_dlc11_vampirecoast_settlement_major_coast_4)
Level 4
Shore Fort of the Unliving
Shore Fort of the Unliving
(wh2_dlc11_vampirecoast_settlement_major_coast_5)
Level 5
Provincial Capital
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Port Provincial Capital Level 1
Ruined Port
This city-port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 0
2 Coastline of the Cursed Provincial Capital Level 2
Coastline of the Cursed
This shoreline is littered with putrid bivouacs, under which the pirates shelter in between voyages.
2 800 Grants 1 construction slot in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
3 Haunted Cabins Provincial Capital Level 3
Haunted Cabins
These wretched makeshift dwellings house dead men and dark forces.
3 1600 Grants 2 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
4 Dead Pirates' Hideout Provincial Capital Level 4
Dead Pirates' Hideout
A place of relative safety, where stolen booty can be split, counted and stashed.
4 3200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 3 construction slots in the settlement (this_building)
Income generated: 320 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
5 Anchorage of the Unliving Provincial Capital Level 5
Anchorage of the Unliving
This harbour is large enough for larger pirate vessels to moor and unload.
5 4800 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 5 construction slots in the settlement (this_building)
Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
6 Shore Fort of the Unliving Provincial Capital Level 6
Shore Fort of the Unliving
Ships laden with seized treasure harbour here, their stashes well guarded in case of attack.
6 7200 [HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 7 construction slots in the settlement (this_building)
Income generated: 480 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)