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The Awakened The Awakened Buildings

Special Deck Buildings




Special Deck

Dart Launcher
Dart Launcher
(wh2_dlc11_special_ship_harpoon_1)
Level 0
Barb Launcher
Barb Launcher
(wh2_dlc11_special_ship_harpoon_2)
Level 1
Gaff Launcher
Gaff Launcher
(wh2_dlc11_special_ship_harpoon_3)
Level 2
Trident Launcher
Trident Launcher
(wh2_dlc11_special_ship_harpoon_4)
Level 3
Harpoon Launcher
Harpoon Launcher
(wh2_dlc11_special_ship_harpoon_5)
Level 4
Special Deck
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Dart Launcher Special Deck Level 1
Dart Launcher
Darts are for firing as well as throwing - with deadly results.
1 1000 Missile strength: +5% for Carronade, Mortar and Queen Bess units (force_to_force_own)
Melee defence: +2 for all units when defending (force_to_force_own)
2 Barb Launcher Special Deck Level 2
Barb Launcher
A hook next to the tip ensures that a dart is rather difficult to remove, and struggling just makes its gashed wound worse.
1 2500 Missile strength: +5% for Carronade, Mortar and Queen Bess units (force_to_force_own)
Infamy gained: 5 per turn (faction_to_faction_own_unseen)
Melee defence: +4 for all units when defending (force_to_force_own)
3 Gaff Launcher Special Deck Level 3
Gaff Launcher
This barbed spear is ideal for hunting big fish, men, Orcs, Ogres - whatever!
1 6000 Missile strength: +10% for Carronade, Mortar and Queen Bess units (force_to_force_own)
Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot" (force_to_force_own)
Infamy gained: 10 per turn (faction_to_faction_own_unseen)
Melee defence: +6 for all units when defending (force_to_force_own)
4 Trident Launcher Special Deck Level 4
Trident Launcher
Three prongs are definitely better than one.
1 8000 Missile strength: +10% for Carronade, Mortar and Queen Bess units (force_to_force_own)
Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot" (force_to_force_own)
Infamy gained: 15 per turn (faction_to_faction_own_unseen)
Hero recruit rank: +1 (force_to_force_own)
Melee defence: +8 for all units when defending (force_to_force_own)
5 Harpoon Launcher Special Deck Level 5
Harpoon Launcher
The addition of a rope stops the quarry from simply limping away to fight another day.
1 12000 Missile strength: +15% for Carronade, Mortar and Queen Bess units (force_to_force_own)
Army ability number of uses: +1 for "Norse Roar", "Zhufbar 42-pounder" and "Sartosa Grapeshot" (force_to_force_own)
Required to achieve campaign victory (Vortex campaign only) (faction_to_faction_own_unseen)
Infamy gained: 20 per turn (faction_to_faction_own_unseen)
Hero recruit rank: +2 (force_to_force_own)
Melee defence: +10 for all units when defending (force_to_force_own)