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The Awakened Faction
The Awakened Buildings
The Galleon's Graveyard Buildings
The Galleon's Graveyard
The Galleon's Graveyard | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
The Galleon's Graveyard Level 1 The Maelstrom (Inert) The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance. |
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1 | 0 | |||||
2 |
The Galleon's Graveyard Level 2 The Maelstrom (Dormant) The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance. |
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1 | 800 |
Immune to Reef attrition (local armies) Grants 2 construction slot in the settlement (this_building) Income generated: 160 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) Vampiric corruption: +5 (region_to_region_own) |
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3 |
The Galleon's Graveyard Level 3 The Maelstrom (Stirring) The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance. |
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2 | 1600 |
Immune to Reef attrition (local armies) Grants 4 construction slots in the settlement (this_building) Income generated: 240 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) Vampiric corruption: +5 (region_to_region_own) Improved tower projectiles: Bones (region_to_region_own) |
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4 |
The Galleon's Graveyard Level 4 The Maelstrom (Active) The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance. |
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3 | 3200 |
Immune to Reef attrition (local armies) [HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 6 construction slots in the settlement (this_building) Income generated: 320 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) Vampiric corruption: +5 (region_to_region_own) Improved tower projectiles: Caged Bats (region_to_region_own) |
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5 |
The Galleon's Graveyard Level 5 The Maelstrom (Powerful) The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance. |
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4 | 4800 |
Immune to Reef attrition (local armies) [HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 8 construction slots in the settlement (this_building) Income generated: 400 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) Vampiric corruption: +5 (region_to_region_own) Improved tower projectiles: Corpse Ball (region_to_region_own) |
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6 |
The Galleon's Graveyard Level 6 The Maelstrom (Raging) The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance. |
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5 | 7200 |
Immune to Reef attrition (local armies) [HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 9 construction slots in the settlement (this_building) Income generated: 480 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) Vampiric corruption: +5 (region_to_region_own) Improved tower projectiles: Corpse Ball (region_to_region_own) |
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