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The Galleon's Graveyard Buildings




The Galleon's Graveyard

The Maelstrom (Inert)
The Maelstrom (Inert)
(wh2_dlc11_special_settlement_galleons_graveyard_ruin)
Level 0
The Maelstrom (Dormant)
The Maelstrom (Dormant)
(wh2_dlc11_special_settlement_galleons_graveyard_1)
Level 1
The Maelstrom (Stirring)
The Maelstrom (Stirring)
(wh2_dlc11_special_settlement_galleons_graveyard_2)
Level 2
The Maelstrom (Active)
The Maelstrom (Active)
(wh2_dlc11_special_settlement_galleons_graveyard_3)
Level 3
The Maelstrom (Powerful)
The Maelstrom (Powerful)
(wh2_dlc11_special_settlement_galleons_graveyard_4)
Level 4
The Maelstrom (Raging)
The Maelstrom (Raging)
(wh2_dlc11_special_settlement_galleons_graveyard_5)
Level 5
The Galleon's Graveyard
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 The Maelstrom (Inert) The Galleon's Graveyard Level 1
The Maelstrom (Inert)
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
1 0
2 The Maelstrom (Dormant) The Galleon's Graveyard Level 2
The Maelstrom (Dormant)
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
1 800 Immune to Reef attrition (local armies)
Grants 2 construction slot in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +5 (region_to_region_own)
3 The Maelstrom (Stirring) The Galleon's Graveyard Level 3
The Maelstrom (Stirring)
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
2 1600 Immune to Reef attrition (local armies)
Grants 4 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +5 (region_to_region_own)
Improved tower projectiles: Bones (region_to_region_own)
4 The Maelstrom (Active) The Galleon's Graveyard Level 4
The Maelstrom (Active)
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
3 3200 Immune to Reef attrition (local armies)
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 6 construction slots in the settlement (this_building)
Income generated: 320 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +30 (region_to_province_own)
Vampiric corruption: +5 (region_to_region_own)
Improved tower projectiles: Caged Bats (region_to_region_own)
5 The Maelstrom (Powerful) The Galleon's Graveyard Level 5
The Maelstrom (Powerful)
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
4 4800 Immune to Reef attrition (local armies)
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 8 construction slots in the settlement (this_building)
Income generated: 400 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +5 (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)
6 The Maelstrom (Raging) The Galleon's Graveyard Level 6
The Maelstrom (Raging)
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.
5 7200 Immune to Reef attrition (local armies)
[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 9 construction slots in the settlement (this_building)
Income generated: 480 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +50 (region_to_province_own)
Vampiric corruption: +5 (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)