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Pastures Buildings




Pastures

Haunted Mill
Haunted Mill
(wh2_dlc11_cst_resource_pasture_1)
Level 0
Pastures
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Haunted Mill Pastures Level 1
Haunted Mill
At night, the mill by the blood-clotted streams begins to turn, mixing grains with grinded bone.
2 800 Income generated: 100 (building_to_building_own)
Growth: +30 (region_to_province_own)