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HomeHome / Total War: WARHAMMER II / Vampire Coast / Buildings / The Awakening (Pirate Shanty Town)
The Awakening (Pirate Shanty Town) Vampire CoastVampire Coast The Awakening Level 3

The Awakening (Pirate Shanty Town)

A filthy, broken-down place, where evil plans are hatched and dark plots germinate.

The Awakening

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_cst_ruin)
The Awakening Level 0
The Awakening (Pirate Slums)
The Awakening (Pirate Slums)
(wh2_main_special_settlement_the_awakening_cst_1)
The Awakening Level 1
The Awakening (Pirate Shanty Town)
The Awakening (Pirate Shanty Town)
(wh2_main_special_settlement_the_awakening_cst_2)
The Awakening Level 2
The Awakening (Pirate Holdout)
The Awakening (Pirate Holdout)
(wh2_main_special_settlement_the_awakening_cst_3)
The Awakening Level 3
The Awakening (Pirate Lair)
The Awakening (Pirate Lair)
(wh2_main_special_settlement_the_awakening_cst_4)
The Awakening Level 4
The Awakening (Pirate Stronghold)
The Awakening (Pirate Stronghold)
(wh2_main_special_settlement_the_awakening_cst_5)
The Awakening Level 5
The Awakening (Pirate Shanty Town)

Building Name

The Awakening (Pirate Shanty Town)

Level Name

wh2_main_special_settlement_the_awakening_cst_2

Building Chain

The Awakening

Building Level

3

Create Time

3

Create Cost

1600

Effects

Grants 4 construction slots in the settlement (this_building)
Income generated: 360 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

44 Mortar
Mortar
(wh2_dlc11_cst_art_mortar)
Field Artillery
60 Depth Guard
60 Depth Guard
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
60 Syreens
60 Syreens
Syreens
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
160 Zombie Pirate Deckhands Mob (Polearms)
160 Zombie Pirate Deckhands Mob (Polearms)
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
160 Zombie Pirate Gunnery Mob (Handguns)
160 Zombie Pirate Gunnery Mob (Handguns)
160 Zombie Pirate Gunnery Mob (Handguns)
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
160 Zombie Pirate Gunnery Mob (Bombers)
160 Zombie Pirate Gunnery Mob (Bombers)
Zombie Pirate Gunnery Mob (Bombers)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_3)
Missile Infantry
12 Rotting Prometheans
12 Rotting Prometheans
Rotting Prometheans
(wh2_dlc11_cst_mon_rotting_prometheans_0)
Melee Infantry

Recruitable Units

No Recruitable Units