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HomeHome / Total War: WARHAMMER II / The Awakened / Buildings / The Awakening (Pirate Slums)
The Awakening (Pirate Slums) The AwakenedThe Awakened The Awakening Level 2

The Awakening (Pirate Slums)

This hive of villainy houses the Undead crews in between sea-borne raids.

The Awakening

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_cst_ruin)
The Awakening Level 0
The Awakening (Pirate Slums)
The Awakening (Pirate Slums)
(wh2_main_special_settlement_the_awakening_cst_1)
The Awakening Level 1
The Awakening (Pirate Shanty Town)
The Awakening (Pirate Shanty Town)
(wh2_main_special_settlement_the_awakening_cst_2)
The Awakening Level 2
The Awakening (Pirate Holdout)
The Awakening (Pirate Holdout)
(wh2_main_special_settlement_the_awakening_cst_3)
The Awakening Level 3
The Awakening (Pirate Lair)
The Awakening (Pirate Lair)
(wh2_main_special_settlement_the_awakening_cst_4)
The Awakening Level 4
The Awakening (Pirate Stronghold)
The Awakening (Pirate Stronghold)
(wh2_main_special_settlement_the_awakening_cst_5)
The Awakening Level 5
The Awakening (Pirate Slums)

Building Name

The Awakening (Pirate Slums)

Level Name

wh2_main_special_settlement_the_awakening_cst_1

Building Chain

The Awakening

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

60 Depth Guard
60 Depth Guard
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
160 Zombie Pirate Deckhands Mob
160 Zombie Pirate Deckhands Mob
Zombie Pirate Deckhands Mob
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
160 Zombie Pirate Deckhands Mob (Polearms)
160 Zombie Pirate Deckhands Mob (Polearms)
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
120 Zombie Pirate Gunnery Mob
120 Zombie Pirate Gunnery Mob
120 Zombie Pirate Gunnery Mob
120 Zombie Pirate Gunnery Mob
Zombie Pirate Gunnery Mob
(wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Missile Infantry
80 Scurvy Dogs
80 Scurvy Dogs
Scurvy Dogs
(wh2_dlc11_cst_mon_scurvy_dogs)
Melee Infantry

Recruitable Units

No Recruitable Units