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HomeHome / Total War: WARHAMMER II / The Awakened / Buildings / Occupied Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 4 The AwakenedThe Awakened Karaz-a-Karak Level 5

Occupied Karaz-a-Karak Level 4

Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while.

Karaz-a-Karak

Ruined Karaz-a-Karak
Ruined Karaz-a-Karak
(wh2_main_special_settlement_karaz_a_karak_cst_ruin)
Karaz-a-Karak Level 0
Occupied Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 1
(wh2_main_special_settlement_karaz_a_karak_cst_1)
Karaz-a-Karak Level 1
Occupied Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 2
(wh2_main_special_settlement_karaz_a_karak_cst_2)
Karaz-a-Karak Level 2
Occupied Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 3
(wh2_main_special_settlement_karaz_a_karak_cst_3)
Karaz-a-Karak Level 3
Occupied Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 4
(wh2_main_special_settlement_karaz_a_karak_cst_4)
Karaz-a-Karak Level 4
Occupied Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 5
(wh2_main_special_settlement_karaz_a_karak_cst_5)
Karaz-a-Karak Level 5
Occupied Karaz-a-Karak Level 4

Building Name

Occupied Karaz-a-Karak Level 4

Level Name

wh2_main_special_settlement_karaz_a_karak_cst_4

Building Chain

Karaz-a-Karak

Building Level

5

Create Time

5

Create Cost

4800

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 8 construction slots in the settlement (this_building)
Income generated: 600 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

24 Deck Droppers (Bombers)
Deck Droppers (Bombers)
(wh2_dlc11_cst_cav_deck_droppers_1)
Missile Cavalry
1 Gunnery Wight
Gunnery Wight
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
60 Depth Guard
60 Depth Guard
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
60 Depth Guard (Polearms)
Depth Guard (Polearms)
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
60 Syreens
Syreens
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
120 Zombie Pirate Gunnery Mob (Handguns)
120 Zombie Pirate Gunnery Mob (Handguns)
120 Zombie Pirate Gunnery Mob (Handguns)
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry

Recruitable Units

No Recruitable Units