The Awakened Hold Level 3
Bulk Cargo HoldFor the really big hauls - the live ones you can't really keep anywhere else.
Hold Level 0
Building NameBulk Cargo Hold
EffectsHero capacity: +1 for Mourngul Haunters (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Mourngul Haunter (force_to_force_own)
Provides Garrison Army
No Garrison Units
|Recruitable Units Lv. 0|
|No.||Unit||Sol.||Costom Cost||Recru. Cost||Unkeep Cost||Ship HP.||Ship Spd.||Msl. Dmg.||Rng.||Sht. /min||Amo.||Mle. Atk.||Mle. Dmg.||Chg.||Mle. Def.||Arm.||HP.||Mor.|
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_syreens)
Their howls turn even the bravest sailors stark white, spearing their souls like a lance through the heart.
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_animated_hulks_0)
Walking, rotting Ogre flesh fused with ship debris and sea monsters makes for truly twisted abominations.
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_bloated_corpse_0)
Swollen with volatile, noxious gases, their liquefying tissues strain dangerously under rotten and tattered skin.
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_mournguls_0)
Terrifyingly ravenous mockeries of life, bound into monstrous groups with arcane spells.
War Beast / Melee Infantry / (wh2_dlc11_cst_mon_rotting_leviathan_0)
A gargantuan, annihilative force of nature, unnaturally brought back from death to wreak yet more death.
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_rotting_prometheans_0)
Scuttling across the battlefield, these killer arthropods want nothing less than to dismember and decapitate anything that comes near.