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HomeHome / Total War: WARHAMMER II / Vampire Coast / Buildings / Cannons
Cannons Vampire CoastVampire Coast Cannons Level 3

Cannons

"Hahaaaa! I’d like to see 'em come back after a broadside from these babies! Yarrrr!"

Cannons

Bombards
Bombards
(wh2_dlc11_vampirecoast_ship_cannons_1)
Cannons Level 0
Carronades
Carronades
(wh2_dlc11_vampirecoast_ship_cannons_2)
Cannons Level 1
Cannons
Cannons
(wh2_dlc11_vampirecoast_ship_cannons_3)
Cannons Level 2
Cannons

Building Name

Cannons

Level Name

wh2_dlc11_vampirecoast_ship_cannons_3

Building Chain

Cannons

Building Level

3

Create Time

1

Create Cost

6000

Require Resource

Effects

Army ability: "Norse Roar" (force_to_force_own)
Army ability: "Sartosa Grapeshot" (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
44 Carronade
Siege Engine / Field Artillery / (wh2_dlc11_cst_art_carronade)
Carronade
Broadside cannons for sinking mortal ships are devastating when used in the field, pulverising living flesh and solid walls.
44 700 700 440 450 2.9 10 18 5 6 20 56 30
2
44 Mortar
Siege Engine / Field Artillery / (wh2_dlc11_cst_art_mortar)
Mortar
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 600 600 130 380 3.3 10 18 5 6 20 56 30
3
32 Deck Gunners
Missile Infantry / Missile Infantry / (wh2_dlc11_cst_inf_deck_gunners_0)
Deck Gunners
Zombie pirate crews love dragging a big gun into a fight, no matter how unwieldy it might be!
32 700 800 44 245 6.4 22 5 18 1 10 15 108 40