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HomeHome / Total War: WARHAMMER II / The Awakened / Buildings / Fell Hollows
Fell Hollows The AwakenedThe Awakened Flying Level 1

Fell Hollows

The experienced Necromancer knows all the nooks where the Fell Bats nest.

Flying

Fell Hollows
Fell Hollows
(wh2_dlc11_vampirecoast_military_flying_1)
Flying Level 0
Roosting Trees
Roosting Trees
(wh2_dlc11_vampirecoast_military_flying_2)
Flying Level 1
Cave of Flying Horrors
Cave of Flying Horrors
(wh2_dlc11_vampirecoast_military_flying_3)
Flying Level 2
Giant Feeding Cavern
Giant Feeding Cavern
(wh2_dlc11_vampirecoast_military_flying_4)
Flying Level 3
Fell Hollows

Building Name

Fell Hollows

Level Name

wh2_dlc11_vampirecoast_military_flying_1

Building Chain

Flying

Building Level

1

Create Time

1

Create Cost

1000

Effects

No Effect

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
60 Fell Bats
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_fell_bats)
Fell Bats
Fell Bats fall upon their enemies in a seething mass; in numbers, they become overwhelming.
60 350 350 14 22 6 44 0 70 30