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HomeHome / Total War: WARHAMMER II / Vampire Coast / Buildings / Deckhands’ Boneyard
Deckhands’ Boneyard Vampire CoastVampire Coast Barracks Level 2

Deckhands’ Boneyard

Finding the right kind of crew - not too green but still hungry for war and lucre - doesn't have to be a difficult matter.

Barracks

Lagoon of Drowned Sailors
Lagoon of Drowned Sailors
(wh2_dlc11_vampirecoast_military_barracks_1)
Barracks Level 0
Deckhands’ Boneyard
Deckhands’ Boneyard
(wh2_dlc11_vampirecoast_military_barracks_2)
Barracks Level 1
Tomb of First Mates
Tomb of First Mates
(wh2_dlc11_vampirecoast_military_barracks_3)
Barracks Level 2
Admirals' Mausoleum
Admirals' Mausoleum
(wh2_dlc11_vampirecoast_military_barracks_4)
Barracks Level 3
Deckhands’ Boneyard

Building Name

Deckhands’ Boneyard

Level Name

wh2_dlc11_vampirecoast_military_barracks_2

Building Chain

Barracks

Building Level

2

Create Time

2

Create Cost

2000

Require Resource

Effects

No Effect

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Zombie Pirate Deckhands Mob
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Zombie Pirate Deckhands Mob
These Undead mariners are competent crewmen and relentless fighters, making them ideal pirates.
160 300 300 17 29 10 15 15 72 35
2
160 Zombie Pirate Deckhands Mob (Polearms)
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Zombie Pirate Deckhands Mob (Polearms)
The Deckhands’ polearms are rusty extensions of the decomposing arms that brandish them.
160 400 400 14 27 3 20 15 72 35
3
80 Scurvy Dogs
Melee Infantry / Melee Infantry / (wh2_dlc11_cst_mon_scurvy_dogs)
Scurvy Dogs
These rabid beasts are the ideal raiding companions, more vicious in death than they ever were in life.
80 450 450 26 22 20 12 0 76 30