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HomeHome / Total War: WARHAMMER II / The Awakened / Buildings / Barb Launcher
Barb Launcher The AwakenedThe Awakened Special Deck Level 2

Barb Launcher

A hook next to the tip ensures that a dart is rather difficult to remove, and struggling just makes its gashed wound worse.

Special Deck

Dart Launcher
Dart Launcher
(wh2_dlc11_special_ship_harpoon_1)
Special Deck Level 0
Barb Launcher
Barb Launcher
(wh2_dlc11_special_ship_harpoon_2)
Special Deck Level 1
Gaff Launcher
Gaff Launcher
(wh2_dlc11_special_ship_harpoon_3)
Special Deck Level 2
Trident Launcher
Trident Launcher
(wh2_dlc11_special_ship_harpoon_4)
Special Deck Level 3
Harpoon Launcher
Harpoon Launcher
(wh2_dlc11_special_ship_harpoon_5)
Special Deck Level 4
Barb Launcher

Building Name

Barb Launcher

Level Name

wh2_dlc11_special_ship_harpoon_2

Building Chain

Special Deck

Building Level

2

Create Time

1

Create Cost

2500

Effects

Missile strength: +5% for Carronade, Mortar and Queen Bess units (force_to_force_own)
Infamy gained: 5 per turn (faction_to_faction_own_unseen)
Melee defence: +4 for all units when defending (force_to_force_own)

Provides Garrison Army

No Garrison Units

Recruitable Units

No Recruitable Units