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HomeHome / Total War: WARHAMMER II / The Awakened / Buildings / Slums of the Cursed
Slums of the Cursed The AwakenedThe Awakened Outpost Level 2

Slums of the Cursed

This hive of villainy houses the Undead crews in between sea-borne raids.

Outpost

Ruins
Ruins
(wh2_dlc11_cst_outpostnorsca_major_ruin)
Outpost Level 0
Slums of the Cursed
Slums of the Cursed
(wh2_dlc11_cst_outpostnorsca_major_1)
Outpost Level 1
Haunted Shanty Town
Haunted Shanty Town
(wh2_dlc11_cst_outpostnorsca_major_2)
Outpost Level 2
Dead Pirates' Holdout
Dead Pirates' Holdout
(wh2_dlc11_cst_outpostnorsca_major_3)
Outpost Level 3
Dead Pirates' Lair
Dead Pirates' Lair
(wh2_dlc11_cst_outpostnorsca_major_4)
Outpost Level 4
Dead Pirates' Stronghold
Dead Pirates' Stronghold
(wh2_dlc11_cst_outpostnorsca_major_5)
Outpost Level 5
Slums of the Cursed

Building Name

Slums of the Cursed

Level Name

wh2_dlc11_cst_outpostnorsca_major_1

Building Chain

Outpost

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 1 construction slot in the settlement (this_building)
Income generated: 160 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)

Provides Garrison Army

24 Deck Droppers
Deck Droppers
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
160 Zombie Pirate Deckhands Mob
160 Zombie Pirate Deckhands Mob
160 Zombie Pirate Deckhands Mob
Zombie Pirate Deckhands Mob
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
160 Zombie Pirate Deckhands Mob (Polearms)
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
120 Zombie Pirate Gunnery Mob
120 Zombie Pirate Gunnery Mob
120 Zombie Pirate Gunnery Mob
Zombie Pirate Gunnery Mob
(wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Missile Infantry

Recruitable Units

No Recruitable Units