Left Panel
menu
HomeHome / Total War: WARHAMMER II / Pirates of Sartosa / Buildings / Artillery Buildings
Pirates of Sartosa Pirates of Sartosa Buildings

Artillery Buildings




Artillery

Munitions Hut
Munitions Hut
(wh2_dlc11_vampirecoast_support_artillery_1)
Level 0
Cannonry Shed
Cannonry Shed
(wh2_dlc11_vampirecoast_support_artillery_2)
Level 1
Black Powder Depot
Black Powder Depot
(wh2_dlc11_vampirecoast_support_artillery_3)
Level 2
Artillery
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Munitions Hut Artillery Level 1
Munitions Hut
Best to keep the shot and powder separately from bitter crewmen too fond of rum.
2 2000 Army ability: "Zhufbar 42 Pounders" (local armies)
2 Cannonry Shed Artillery Level 2
Cannonry Shed
The pirate ships' batteries are maintained and stored here, before being loaded aboard ahead of an action.
3 4000 Army ability: "Sartosa Grapeshot" (local armies)
3 Black Powder Depot Artillery Level 3
Black Powder Depot
It's just good common sense to keep your powder somewhere else, preferably well away from your guns and the men.
4 6000 Army ability: "Norse Roar" (local armies)