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HomeHome / Total War: WARHAMMER II / Pirates of Sartosa / Buildings / Helm Buildings
Pirates of Sartosa Pirates of Sartosa Buildings

Helm Buildings




Helm

Tiller
Tiller
(wh2_dlc11_vampirecoast_ship_helm_1)
Level 0
Whipstaff
Whipstaff
(wh2_dlc11_vampirecoast_ship_helm_2)
Level 1
Ship's Wheel
Ship's Wheel
(wh2_dlc11_vampirecoast_ship_helm_3)
Level 2
Helm
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Tiller Helm Level 1
Tiller
A basic arrangement that enables crude steering, but isn't ideal if you want to make swift manoeuvres.
1 1000 Upkeep: -5% for all units (force_to_force_own)
Vampiric corruption: +4 (local province)
2 Whipstaff Helm Level 2
Whipstaff
A simple pole and ring system allows the helmsman to control the tiller from the deck.
1 4000 Upkeep: -10% for all units (force_to_force_own)
Vampiric corruption: +6 (local province)
3 Ship's Wheel Helm Level 3
Ship's Wheel
"A wheel is best - you can almost turn your boat on the head of a pin and cut them off before they can run."
1 10000 Upkeep: -15% for all units (force_to_force_own)
Vampiric corruption: +8 (local province)