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Pirates of Sartosa Pirates of Sartosa Buildings

Gunports Buildings




Gunports

Holes in the Side
Holes in the Side
(wh2_dlc11_vampirecoast_ship_gunports_1)
Level 0
Portholes
Portholes
(wh2_dlc11_vampirecoast_ship_gunports_2)
Level 1
Gunports
Gunports
(wh2_dlc11_vampirecoast_ship_gunports_3)
Level 2
Shuttered Gunports
Shuttered Gunports
(wh2_dlc11_vampirecoast_ship_gunports_4)
Level 3
Gunports
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Holes in the Side Gunports Level 1
Holes in the Side
Time and money didn't allow for much else. At least they’re above the waterline… for now.
1 1000
2 Portholes Gunports Level 2
Portholes
Glass isn't really necessary in this climate... unless of course you get caught in a bug storm off the coast of Nehekhara! Portholes are for guns, then, more oft than not.
1 2000
3 Gunports Gunports Level 3
Gunports
Designed and built for a specific purpose, allowing for some flexibility of firing angles and gun elevations.
1 4000 Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Gunnery Wight (force_to_force_own)
4 Shuttered Gunports Gunports Level 4
Shuttered Gunports
"Look, Bernie - now we're just like the Imperial fleet! We’re gonna show 'em 'oos boss - you mark my words!"
1 6000 Hero capacity: +1 for Gunnery Wights (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Gunnery Wight (force_to_force_own)