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Pirates of Sartosa Pirates of Sartosa Buildings

Port Buildings




Port

Ruined Port
Ruined Port
(wh2_dlc11_vampirecoast_port_ruin)
Level 0
Smugglers' Landing
Smugglers' Landing
(wh2_dlc11_vampirecoast_port_1)
Level 1
Smugglers' Jetty
Smugglers' Jetty
(wh2_dlc11_vampirecoast_port_2)
Level 2
Pirate Wharf
Pirate Wharf
(wh2_dlc11_vampirecoast_port_3)
Level 3
Port
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ruined Port Port Level 1
Ruined Port
This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat.
1 100
2 Smugglers' Landing Port Level 2
Smugglers' Landing
This useful inlet was carefully chosen for its geographical position - easy to locate at sea and impossible to spot from the coast.
1 1000 Income generated: 200 (building_to_building_own)
Growth: +10 (region_to_province_own)
3 Smugglers' Jetty Port Level 3
Smugglers' Jetty
For the bolder pirate who fears nothing, and especially not death, for none can die a second time.
3 4000 Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Vampire Fleet Captain (province_to_province_own_unseen)
Income generated: 400 (building_to_building_own)
Growth: +20 (region_to_province_own)
4 Pirate Wharf Port Level 4
Pirate Wharf
From here, large quantities of plundered goods can be safely unloaded and transported inland for sale.
5 10000 Hero capacity: +1 for Vampire Fleet Captains (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Vampire Fleet Captain (province_to_province_own_unseen)
Income generated: 800 (building_to_building_own)
Growth: +30 (region_to_province_own)
Lord recruit rank: +1 (factionwide)
[HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies)