Left Panel
Pirates of Sartosa Buildings
Port Buildings
Port
Port | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Port Level 1 Ruined Port This once-bustling port lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 100 | |||||
2 |
Port Level 2 Smugglers' Landing This useful inlet was carefully chosen for its geographical position - easy to locate at sea and impossible to spot from the coast. |
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1 | 1000 |
Income generated: 200 (building_to_building_own) Growth: +10 (region_to_province_own) |
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3 |
Port Level 3 Smugglers' Jetty For the bolder pirate who fears nothing, and especially not death, for none can die a second time. |
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3 | 4000 |
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Vampire Fleet Captain (province_to_province_own_unseen) Income generated: 400 (building_to_building_own) Growth: +20 (region_to_province_own) |
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4 |
Port Level 4 Pirate Wharf From here, large quantities of plundered goods can be safely unloaded and transported inland for sale. |
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5 | 10000 |
Hero capacity: +1 for Vampire Fleet Captains (faction_to_faction_own_unseen) Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Vampire Fleet Captain (province_to_province_own_unseen) Income generated: 800 (building_to_building_own) Growth: +30 (region_to_province_own) Lord recruit rank: +1 (factionwide) [HIDDEN - do not translate] Used to increase lord rank when replacing a lord (target the effect at forces factionwide) - use in conjunction with a shown effect that targets provinces factionwide (all armies) |