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HomeHome / Total War: WARHAMMER II / Pirates of Sartosa / Buildings / Growth Buildings
Pirates of Sartosa Pirates of Sartosa Buildings

Growth Buildings




Growth

Tree & Noose
Tree & Noose
(wh2_dlc11_vampirecoast_infrastructure_growth_1)
Level 0
Lynching Post
Lynching Post
(wh2_dlc11_vampirecoast_infrastructure_growth_2)
Level 1
Pirate Gallows
Pirate Gallows
(wh2_dlc11_vampirecoast_infrastructure_growth_3)
Level 2
Growth
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Tree & Noose Growth Level 1
Tree & Noose
"Nature provides all that's required to dispatch the living from this world and into our service."
1 1000 Enemy Hero action success chance: -10% (region_to_character_enemy)
Growth: +20 (region_to_province_own)
{{tr:public_order_effect}}: -10% penalty due to presence or lack of corruption (province_to_province_own_unseen)
2 Lynching Post Growth Level 2
Lynching Post
"Hangman, hangman, hold it a little while…"
2 2000 Enemy Hero action success chance: -15% (region_to_character_enemy)
Growth: +30 (region_to_province_own)
{{tr:public_order_effect}}: -30% penalty due to presence or lack of corruption (province_to_province_own_unseen)
3 Pirate Gallows Growth Level 3
Pirate Gallows
"I wanna see 'em swingin' from the yard arm, yarrrrrr!!!"
3 4000 Leadership: -5 when laying siege (local enemy armies)
Enemy Hero action success chance: -20% (region_to_character_enemy)
Growth: +40 (region_to_province_own)
{{tr:public_order_effect}}: -50% penalty due to presence or lack of corruption (province_to_province_own_unseen)