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HomeHome / Total War: WARHAMMER II / Pirates of Sartosa / Buildings / The Awakening (Pirate Lair)
The Awakening (Pirate Lair) Pirates of SartosaPirates of Sartosa The Awakening Level 5

The Awakening (Pirate Lair)

Successful pirates get to enjoy some of their pickings; a lair is also a place in which to hole-up and live the good life for a while.

The Awakening

The Awakening Ruins
The Awakening Ruins
(wh2_main_special_settlement_the_awakening_cst_ruin)
The Awakening Level 0
The Awakening (Pirate Slums)
The Awakening (Pirate Slums)
(wh2_main_special_settlement_the_awakening_cst_1)
The Awakening Level 1
The Awakening (Pirate Shanty Town)
The Awakening (Pirate Shanty Town)
(wh2_main_special_settlement_the_awakening_cst_2)
The Awakening Level 2
The Awakening (Pirate Holdout)
The Awakening (Pirate Holdout)
(wh2_main_special_settlement_the_awakening_cst_3)
The Awakening Level 3
The Awakening (Pirate Lair)
The Awakening (Pirate Lair)
(wh2_main_special_settlement_the_awakening_cst_4)
The Awakening Level 4
The Awakening (Pirate Stronghold)
The Awakening (Pirate Stronghold)
(wh2_main_special_settlement_the_awakening_cst_5)
The Awakening Level 5
The Awakening (Pirate Lair)

Building Name

The Awakening (Pirate Lair)

Level Name

wh2_main_special_settlement_the_awakening_cst_4

Building Chain

The Awakening

Building Level

5

Create Time

5

Create Cost

4800

Effects

[HIDDEN] Enables abilities for Heroes in garrisons (local armies)
Grants 8 construction slots in the settlement (this_building)
Income generated: 600 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +40 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)

Provides Garrison Army

44 Mortars
Mortars
(wh2_dlc11_cst_art_mortar)
Field Artillery
1 Gunnery Wight
Gunnery Wight
(wh2_dlc11_cst_cha_gunnery_wight_0)
Command
32 Deck Gunners
Deck Gunners
(wh2_dlc11_cst_inf_deck_gunners_0)
Missile Infantry
60 Depth Guard
60 Depth Guard
60 Depth Guard
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
60 Depth Guard (Polearms)
60 Depth Guard (Polearms)
Depth Guard (Polearms)
(wh2_dlc11_cst_inf_depth_guard_1)
Melee Infantry
60 Syreens
60 Syreens
Syreens
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
120 Zombie Pirate Gunnery Mob (Handguns)
120 Zombie Pirate Gunnery Mob (Handguns)
120 Zombie Pirate Gunnery Mob (Handguns)
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
120 Zombie Pirate Gunnery Mob (Bombers)
Zombie Pirate Gunnery Mob (Bombers)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_3)
Missile Infantry
16 Mournguls
16 Mournguls
Mournguls
(wh2_dlc11_cst_mon_mournguls_0)
Melee Infantry
24 Rotting Prometheans Gunnery Mob
24 Rotting Prometheans Gunnery Mob
Rotting Prometheans Gunnery Mob
(wh2_dlc11_cst_mon_rotting_prometheans_gunnery_mob_0)
Missile Infantry

Recruitable Units

No Recruitable Units