Left Panel
menu
HomeHome / Total War: WARHAMMER II / Pirates of Sartosa / Buildings / Cannonry Shed
Cannonry Shed Pirates of SartosaPirates of Sartosa Artillery Level 2

Cannonry Shed

The pirate ships' batteries are maintained and stored here, before being loaded aboard ahead of an action.

Artillery

Munitions Hut
Munitions Hut
(wh2_dlc11_vampirecoast_support_artillery_1)
Artillery Level 0
Cannonry Shed
Cannonry Shed
(wh2_dlc11_vampirecoast_support_artillery_2)
Artillery Level 1
Black Powder Depot
Black Powder Depot
(wh2_dlc11_vampirecoast_support_artillery_3)
Artillery Level 2
Cannonry Shed

Building Name

Cannonry Shed

Level Name

wh2_dlc11_vampirecoast_support_artillery_2

Building Chain

Artillery

Building Level

2

Create Time

3

Create Cost

4000

Effects

Army ability: "Sartosa Grapeshot" (local armies)

Provides Garrison Army

No Garrison Units

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
44 Carronades
Siege Engine / Field Artillery / (wh2_dlc11_cst_art_carronade)
Carronades
Broadside cannons for sinking mortal ships are devastating when used in the field, pulverising living flesh and solid walls.
44 750 750 440 450 2.9 10 18 5 6 20 56 30
2
44 Mortars
Siege Engine / Field Artillery / (wh2_dlc11_cst_art_mortar)
Mortars
What a Mortar may lack in sheer stopping power compared to cannons, it makes up with pure vicious, explosive destruction.
44 600 600 130 380 3.3 10 18 5 6 20 56 30