Left Panel
Pirates of Sartosa The Galleon's Graveyard Level 3
The Maelstrom (Stirring)
The sentient whirlpool at the centre of the Galleon's Graveyard pulls great sea-going vessels into its gaping maw, wherein Noctilus bides his time and awaits his chance.The Galleon's Graveyard
Building Name The Maelstrom (Stirring) |
Level Name wh2_dlc11_special_settlement_galleons_graveyard_2 |
Building Chain The Galleon's Graveyard |
Building Level 3 |
Create Time 2 |
Create Cost 1600 |
Effects
Immune to Reef attrition (local armies)Grants 4 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +20 (region_to_province_own)
Vampiric corruption: +5 (region_to_region_own)
Improved tower projectiles: Bones (region_to_region_own)
Provides Garrison Army
Mortars
(wh2_dlc11_cst_art_mortar)
Field Artillery
(wh2_dlc11_cst_art_mortar)
Field Artillery
Depth Guard
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
(wh2_dlc11_cst_inf_depth_guard_0)
Melee Infantry
Syreens
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
(wh2_dlc11_cst_inf_syreens)
Melee Infantry
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
Zombie Pirate Gunnery Mob (Handguns)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_1)
Missile Infantry
Zombie Pirate Gunnery Mob (Bombers)
(wh2_dlc11_cst_inf_zombie_gunnery_mob_3)
Missile Infantry
(wh2_dlc11_cst_inf_zombie_gunnery_mob_3)
Missile Infantry
Rotting Prometheans
(wh2_dlc11_cst_mon_rotting_prometheans_0)
Melee Infantry
(wh2_dlc11_cst_mon_rotting_prometheans_0)
Melee Infantry
Recruitable Units
No Recruitable Units