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The Dreadfleet Buildings
Sartosa Buildings
Sartosa
Sartosa | ||||||
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No. | Building | Create Time | Create Cost | Effects | Garrison Units | Recruitable Units |
1 |
Sartosa Level 1 Ruined Sartosa This city lies in ruins. Nothing remains but destruction, ashes and the sorrowful taste of defeat. |
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1 | 0 | |||||
2 |
Sartosa Level 2 Sartosa (Pirate Slums) Every legendary enterprise has to start somewhere. |
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2 | 800 |
Grants 2 construction slots in the settlement (this_building) Income generated: 240 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +10 (region_to_province_own) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) |
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3 |
Sartosa Level 3 Sartosa (Pirate Shanty Town) It may look like a motley collection of huts and boxes, but here, seeds of greatness flourish. |
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3 | 1600 |
Grants 4 construction slots in the settlement (this_building) Income generated: 360 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +20 (region_to_province_own) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Bones (region_to_region_own) |
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4 |
Sartosa Level 4 Sartosa (Pirate Holdout) When they come for you, be ready. |
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4 | 3200 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 6 construction slots in the settlement (this_building) Income generated: 480 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +30 (region_to_province_own) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Caged Bats (region_to_region_own) |
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5 |
Sartosa Level 5 Sartosa (Pirate Lair) Far more than just a simple hideout, this place has genuine pirating potential. |
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5 | 4800 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 8 construction slots in the settlement (this_building) Income generated: 600 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +40 (region_to_province_own) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Corpse Ball (region_to_region_own) |
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6 |
Sartosa Level 6 Sartosa (Pirate Stronghold) A highly-defensible location; tricky to assault and with plenty of room, it's the ideal place for pirates to rest up between actions. |
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6 | 7200 |
[HIDDEN] Enables abilities for Heroes in garrisons (local armies) Grants 9 construction slots in the settlement (this_building) Income generated: 720 (building_to_building_own) [HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own) Growth: +50 (region_to_province_own) Vampiric corruption: +1 (region_to_region_own) [HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern) (region_to_region_own) Improved tower projectiles: Corpse Ball (region_to_region_own) |
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