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Hold Buildings




Hold

Ship's Hold
Ship's Hold
(wh2_dlc11_vampirecoast_ship_hold_1)
Level 0
Cargo Hold
Cargo Hold
(wh2_dlc11_vampirecoast_ship_hold_2)
Level 1
Bulk Cargo Hold
Bulk Cargo Hold
(wh2_dlc11_vampirecoast_ship_hold_3)
Level 2
Hold
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Ship's Hold Hold Level 1
Ship's Hold
If you're good, you'll run out of pockets very quickly.
1 2000
2 Cargo Hold Hold Level 2
Cargo Hold
This space is big enough to store plenty of stolen goods and new-found long-lost treasure.
1 4000 Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Mourngul Haunter (force_to_force_own)
3 Bulk Cargo Hold Hold Level 3
Bulk Cargo Hold
For the really big hauls - the live ones you can't really keep anywhere else.
1 10000 Hero capacity: +1 for Mourngul Haunters (faction_to_faction_own_unseen)
Unlocks [[img:icon_hero]][[/img]]Hero recruitment: Mourngul Haunter (force_to_force_own)