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Walls Buildings




Walls

Palisades
Palisades
(wh2_dlc11_vampirecoast_defence_walls_1)
Level 0
Barricade of Debris
Barricade of Debris
(wh2_dlc11_vampirecoast_defence_walls_2)
Level 1
Parapets
Parapets
(wh2_dlc11_vampirecoast_defence_walls_3)
Level 2
Walls
No. Building Create Time Create Cost Effects Garrison Units Recruitable Units
1 Palisades Walls Level 1
Palisades
A simple enclosure of stakes forms an adequate defence against the living, and an even better one against those who have tasted the Blood Kiss…
2 2000 Leadership: +2 when under siege (local armies)
Siege holdout time: +1 (region_to_region_own)
Improved tower projectiles: Bones (region_to_region_own)
2 Barricade of Debris Walls Level 2
Barricade of Debris
Obstacles like this slow the enemy's progress. The more broken, the better.
3 4000 Leadership: +4 when under siege (local armies)
Siege holdout time: +2 (region_to_region_own)
Improved tower projectiles: Caged Bats (region_to_region_own)
3 Parapets Walls Level 3
Parapets
Features such as these provide a useful protective screen behind which archers and gunners can reload.
4 6000 Leadership: +6 when under siege (local armies)
Siege holdout time: +3 (region_to_region_own)
Improved tower projectiles: Corpse Ball (region_to_region_own)