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HomeHome / Total War: WARHAMMER II / The Dreadfleet / Buildings / Forest Outpost (Slum)
Forest Outpost (Slum) The DreadfleetThe Dreadfleet Athel Loren Level 2

Forest Outpost (Slum)

This hive of villainy houses the Undead crews in between sea-borne raids.

Athel Loren

Ruins
Ruins
(wh2_main_special_settlement_athel_loren_cst_ruin)
Athel Loren Level 0
Forest Outpost (Slum)
Forest Outpost (Slum)
(wh2_main_special_settlement_athel_loren_cst_1)
Athel Loren Level 1
Forest Outpost (Shanty Town)
Forest Outpost (Shanty Town)
(wh2_main_special_settlement_athel_loren_cst_2)
Athel Loren Level 2
Forest Outpost (Holdout)
Forest Outpost (Holdout)
(wh2_main_special_settlement_athel_loren_cst_3)
Athel Loren Level 3
Forest Outpost (Lair)
Forest Outpost (Lair)
(wh2_main_special_settlement_athel_loren_cst_4)
Athel Loren Level 4
Forest Outpost (Stronghold)
Forest Outpost (Stronghold)
(wh2_main_special_settlement_athel_loren_cst_5)
Athel Loren Level 5
Forest Outpost (Slum)

Building Name

Forest Outpost (Slum)

Level Name

wh2_main_special_settlement_athel_loren_cst_1

Building Chain

Athel Loren

Building Level

2

Create Time

2

Create Cost

800

Effects

Grants 2 construction slots in the settlement (this_building)
Income generated: 240 (building_to_building_own)
[HIDDEN] Adds 2 turns of siege holdout time to province capitals (region_to_region_own)
Growth: +10 (region_to_province_own)
Vampiric corruption: +1 (region_to_region_own)

Provides Garrison Army

24 Deck Droppers
Deck Droppers
(wh2_dlc11_cst_cav_deck_droppers_0)
Missile Cavalry
160 Zombie Pirate Deckhands Mob
160 Zombie Pirate Deckhands Mob
160 Zombie Pirate Deckhands Mob
Zombie Pirate Deckhands Mob
(wh2_dlc11_cst_inf_zombie_deckhands_mob_0)
Melee Infantry
160 Zombie Pirate Deckhands Mob (Polearms)
Zombie Pirate Deckhands Mob (Polearms)
(wh2_dlc11_cst_inf_zombie_deckhands_mob_1)
Melee Infantry
120 Zombie Pirate Gunnery Mob
120 Zombie Pirate Gunnery Mob
120 Zombie Pirate Gunnery Mob
Zombie Pirate Gunnery Mob
(wh2_dlc11_cst_inf_zombie_gunnery_mob_0)
Missile Infantry

Recruitable Units

No Recruitable Units